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📄 softsword.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// softword.c

#include <ansi.h>

inherit SKILL;

mapping *action = ({
	([	"name":			"春风乍起",
		"action":		"$N使一招「春风乍起」,手中$w如和煦春风洒向$n的$l,没有人知道风从哪里来,也就无法抵挡",
		"dodge":		-200,
		"parry" :		-200,
		"damage":		70,
		"force" : 		200,
		"damage_type":	"刺伤"
	]),
	([	"name":			"细雨绵绵",
		"action":		"$N手中的$w一招「细雨绵绵」如绵绵细雨,无孔不入的刺向$n的$l",
                "dodge":                -200,
                "parry" :               -200,
                "damage":               50,
                "force" :               100,
		"damage_type":	"刺伤"
	]),
	([	"name":			"飞星传恨",
		"action":		"$N舞动$w,一招「飞星传恨」,剑如飞星人如闪电,人剑合一,扑向$n的$l",
                "dodge":                -200,
                "parry" :               -300,
                "damage":               150,
                "force" :               250,
		"damage_type":	"刺伤"
	]),
	([	"name":			"柔情似水",
		"action":		"$N一抖手中$w,使出「柔情似水」,不由得暗自情伤,以情驭剑,向$n的$l刺出一剑",
                "dodge":                -100,
                "parry" :               -100,
                "damage":               50,
                "force" :               150,
		"damage_type":	"刺伤"
	]),
	([	"name":			"织云弄巧",
		"action":		"$N手中$w剑光四散,一招「织云弄巧」,剑光如云,笼罩了$n的$l,令人不知剑来自何方",
                "dodge":                -250,
                "parry" :               -250,
                "damage":               90,
                "force" :               220,
		"damage_type":	"刺伤"
	]),
	([	"name":			"佳期如梦",
		"action":		"$N想起年少玩伴尢在倚门相望,手中$w直指$n$l,一招「佳期如梦」,刺出了惊天动地的一剑",
		"dodge":		-20,
		"damage":		50,
		"damage_type":	"刺伤"
	]),
});

int valid_learn(object me)
{
	object ob;

	if( (int)me->query("max_neili") < 100 )
		return notify_fail("你的内力不够,没有办法练清风细雨温柔剑法。\n");

	if( !(ob = me->query_temp("weapon"))
	||	(string)ob->query("skill_type") != "sword" )
		return notify_fail("你必须先找一把剑才能练剑法。\n");

	return 1;
}

int valid_enable(string usage)
{
	return usage=="sword" || usage=="parry";
}

mapping query_action(object me, object weapon)
{
	return action[random(sizeof(action))];
}

int practice_skill(object me)
{
	if( (int)me->query("qi") < 30
	||	(int)me->query("neili") < 5 )
		return notify_fail("你的内力或气不够,没有办法练习清风细雨剑法。\n");
	me->receive_damage("qi", 30);
	me->add("neili", -5);
	write("你按著所学练了一遍清风细雨剑法。\n");
	return 1;
}
int effective_level() { return 15;}
string *parry_msg = ({
        "$n左掌攻敌,右剑防身,一招「情海无涯」,手中的$v狠狠磕开了$N的$w。\n",
	"$n剑出连环,绕住$N的$w,一招「朝朝暮暮」竟使$N难以把持手中的$w。\n",
});

string *unarmed_parry_msg = ({
        "$n使出一招「金风玉露」,亦守亦攻,竟使$N不知是攻是守。\n",
	"$n一抖手中的$v,使出一招「两情相悦」,手中的$v配合左掌,将全身团团罩住。\n",
	
});

string query_parry_msg(object weapon)
{
        if( weapon )
                return parry_msg[random(sizeof(parry_msg))];
        else
                return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}

int learn_bonus()
{
	return 0;
}
int practice_bonus()
{
	return -100;
}
int black_white_ness()
{
	return -10;
}

string perform_action_file(string action)
{
    return __DIR__"softsword/" + action;
}

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