📄 huanying.vns
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// huanying.c 雁行刀法「无形幻影」#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; object weapon; if (!target ) target = offensive_target(me); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail(RED"开什么玩笑,没装备刀怎么使「无形幻影」?\n"NOR); if (!target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「无形幻影」只能对战斗中的对手使用。\n"); if ((int)me->query_skill("yanxing-dao", 1) < 90 ) return notify_fail(WHT"你的雁行刀法不够娴熟,还使不出「无形幻影」。\n"NOR); if ((int)me->query_skill("linji-zhuang", 1) < 70 ) return notify_fail(RED"你的临济十二庄火候不够,「无形幻影」不成招式。\n"NOR); if ((int)me->query("max_neili")<300) return notify_fail(RED"你的内力修为不足,无法运足「无形幻影」的内力。\n"NOR); if ((int)me->query("neili")<60) { me->set("neili",10); return notify_fail(HIC"你现在内力不够,没能将「无形幻影」使完!\n"NOR); } msg = HIC "$N大喝一声,全场四处游动,$n只看到$N化做数团身影,漫天刀光席卷而来,$n奋力一架,但$N刀分数路,$n只架住一刀!\n"NOR; if (random(me->query_skill("force")) > target->query_skill("force")/2|| random(me->query("combat_exp")) > (int)target->query("combat_exp")/3) { me->start_busy(1); target->start_busy(random(3)); damage = (int)me->query_skill("yanxing-dao", 1); damage = damage + random(damage); target->receive_damage("qi", damage/2); target->receive_wound("qi", damage); target->receive_damage("jing", damage/3); target->receive_wound("jing", damage/4); msg += HIC"$n根本没法躲避,顿时几刀都砍在$n肩头!鲜血溅起,$n自觉眼前一片鲜红,遮住视线!\n"NOR; me->add("neili", -damage/5); } else { me->start_busy(2); msg += HIY"可是$p早以看出那是虚招,毫不在意地坦然面对,果真只有架住的是实招。\n"NOR; } message_combatd(msg, me, target); return 1;}
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