📄 diaoshou.c
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#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int extra; object weapon; extra = me->query_skill("shexing-diaoshou",1); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「刁手蛇形」只能对战斗中的对手使用。\n"); if( objectp(me->query_temp("weapon")) ) return notify_fail("你必须空手使用「刁手蛇形」!\n"); if( (int)me->query_skill("shexing-diaoshou", 1) < 200 ) return notify_fail("你的功夫不够娴熟,无法施展出「刁手蛇形」。\n"); if ((int)me->query_skill("hamagong", 1) < 20) return notify_fail("你的蛤蟆功火候不够。\n"); if ( (int)me->query("max_neili") < 500) return notify_fail("你的内力不够,无法施展出「刁手蛇形」。\n"); if ( (int)me->query("neili") < 100) return notify_fail("你的真气不够,无法施展出「刁手蛇形」。\n"); me->add_temp("apply/strength", extra/4); me->add_temp("apply/attack", extra);me->set_temp("noauto",1); me->add("neili", -100); msg = YEL "$N拳招若隐若现,若有若无,神色怪异的缓缓但又什么奇怪的打向$n!" NOR; message_vision(msg, me, target); msg = HIC "$N向$n左边打来,但突然打向$n右边!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR "$N向$n右边打来,但突然打向$n左边!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIB "$N向$n上边打来,但突然打向$n下边!" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);me->delete_temp("noauto"); me->add_temp("apply/strength", -extra/4); me->add_temp("apply/attack", -extra); me->start_busy(2); return 1;}
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