📄 cao-blade.c
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// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)// hxsd// 小人物// 大理镇南王府家奴// 8000000// 男性// blade// 无敌刀inherit SKILL;////////////////////////////////mapping *action = ({// ZHAOSHI :0(["action" :"$N纵身一跃,手中$w一招「金光泻地」对准$n的$l斜斜刺出一刀","force" :60,"dodge" :40,"damage_type": "割伤","lvl" : 1,"skill_name" : "无敌一"]),// ZHAOSHI :1(["action" :"$N前腿踢出,后腿脚尖点地,一式「横空出世」,二掌直出,攻向$n的上中下三路","force" :90,"dodge" :60,"damage_type": "割伤","lvl" : 2,"skill_name" : "无敌二"]),// ZHAOSHI :2(["action" :"$N前腿踢出,后腿脚尖点地,一式「横空出世」,二掌直出,攻向$n的上中下三路","force" :120,"dodge" :80,"damage_type": "割伤","lvl" : 3,"skill_name" : "无敌三"]),// ZHAOSHI :3(["action" :"$N前腿踢出,后腿脚尖点地,一式「横空出世」,二掌直出,攻向$n的上中下三路","force" :150,"dodge" :100,"damage_type": "割伤","lvl" : 4,"skill_name" : "无敌四"]),// ZHAOSHI :4(["action" :"$N前腿踢出,后腿脚尖点地,一式「横空出世」,二掌直出,攻向$n的上中下三路","force" :180,"dodge" :120,"damage_type": "割伤","lvl" : 5,"skill_name" : "无敌五"]),// ZHAOSHI :5(["action" :"$N前腿踢出,后腿脚尖点地,一式「横空出世」,二掌直出,攻向$n的上中下三路","force" :210,"dodge" :140,"damage_type": "割伤","lvl" : 6,"skill_name" : "无敌六"]),// ZHAOSHI :6(["action" :"creatskill blade cao 无敌刀 7","force" :240,"dodge" :160,"damage_type": "割伤","lvl" : 7,"skill_name" : "无敌六"]),// ZHAOSHI :7(["action" :"$N前腿踢出,后腿脚尖点地,一式「横空出世」,二掌直出,攻向$n的上中下三路","force" :270,"dodge" :180,"damage_type": "割伤","lvl" : 8,"skill_name" : "无敌六"]),// ZHAOSHI :8(["action" :"$N前腿踢出,后腿脚尖点地,一式「横空出世」,二掌直出,攻向$n的上中下三路","force" :300,"dodge" :200,"damage_type": "割伤","lvl" : 9,"skill_name" : "无敌六"]),// ZHAOSHI :9(["action" :"$N前腿踢出,后腿脚尖点地,一式「横空出世」,二掌直出,攻向$n的上中下三路","force" :330,"dodge" :220,"damage_type": "割伤","lvl" : 10,"skill_name" : "无敌六"]),// ZHAOSHI :10(["action" :"$N前腿踢出,后腿脚尖点地,一式「横空出世」,二掌直出,攻向$n的上中下三路","force" :360,"dodge" :240,"damage_type": "割伤","lvl" : 11,"skill_name" : "无敌六"]), });// ZHAOSHI :11int valid_learn(object me){object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if( (int)me->query("max_neili") < 50 ) return notify_fail("你的内力太弱,无法练"+"无敌刀"+"。\n"); return 1;}int valid_enable(string usage) { return usage=="blade" || usage=="parry"; }string query_skill_name(int level){ int i;// for(i = sizeof(action)-1; i >= 0; i--)// if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int)me->query_skill("cao-blade",1);// for(i = sizeof(action); i > 0; i--)// if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if( (int)me->query("qi") < 25 ) return notify_fail("你的体力不够了,休息一下再练吧。\n"); if( (int)me->query("neili") < 3 ) return notify_fail("你的内力不够了,休息一下再练吧。\n"); me->receive_damage("qi", 25); me->add("neili", -3); return 1;} //total 34 lines!
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