📄 sanhua-zhang.c
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// sanhua-zhang.c 散花掌// modified by Venus Oct.1997#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "$N合掌抱球,一式「春深芳草尽」,双掌变幻吞吐,缓缓推向$n的$l", "force" : 180, "dodge" : 5, "parry" : 20, "damage": 10, "lvl" : 0, "skill_name" : "春深芳草尽", "damage_type" : "瘀伤"]),([ "action" : "$N五指绽开,一式「夏闲独兰馨」,左右掌穿插翻飞,疾向$n的$l拍去", "force" : 260, "dodge" : 10, "parry" : 15, "damage": 20, "lvl" : 20, "skill_name" : "夏闲独兰馨", "damage_type" : "瘀伤"]),([ "action" : "$N使一式「秋酣菊霜清」,左掌虚托,右掌乍伸乍合,猛地插往$n的$l", "force" : 340, "dodge" : 15, "parry" : 20, "damage": 30, "lvl" : 40, "skill_name" : "秋酣菊霜清", "damage_type" : "瘀伤"]),([ "action" : "$N双掌血红,一式「冬卧听梅吟」,幻成漫天梅花朵朵,雨点般向$n击去", "force" : 420, "dodge" : 20, "parry" : 30, "damage": 40, "lvl" : 60, "skill_name" : "冬卧听梅吟", "damage_type" : "瘀伤"]),([ "action" : "$N合掌抱球而开,一式「"HIG"春深芳草尽"NOR"」,掌力变幻吞吐,宛若春风抚体,缓缓飘向$n", "force" : 140, "dodge" : 25, "lvl" : 0, "skill_name" : "春深芳草尽", "damage_type" : "瘀伤"]),([ "action" : "$N五指绽开,一式「"GRN"夏闲独兰馨"NOR"」,左右双掌穿插翻飞,活力四溅,劲风向$n疾飞而去", "force" : 200, "dodge" : 115, "lvl" : 35, "skill_name" : "夏闲独兰馨", "damage_type" : "瘀伤"]),([ "action" : "$N一式「"HIY"秋酣菊霜清"NOR"」,左掌虚托,右掌乍伸乍合,如在风中摇摆,轻轻抚向$n$l", "force" : 250, "dodge" : 110, "lvl" : 65, "skill_name" : "秋酣菊霜清", "damage_type" : "瘀伤"]),([ "action" : "$N双掌雪白,一式「"HIW"冬卧听梅吟"NOR"」,翻飞中掌尖幻成漫天梅花朵朵,雨点般向$n飘去", "force" : 300, "dodge" : 15, "lvl" : 105, "skill_name" : "冬卧听梅吟", "damage_type" : "瘀伤"])});int valid_enable(string usage) { return usage=="strike" || usage=="parry"; } int valid_combine(string combo) { return combo=="nianhua-zhi"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练散花掌必须空手。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 20) return notify_fail("你的混元一气功火候不够,无法学散花掌。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练散花掌。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("sanhua-zhang",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练散花掌。\n"); me->receive_damage("qi", 30); me->add("neili", -10); return 1;}string perform_action_file(string action){ return __DIR__"sanhua-zhang/" + action;}
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