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📄 lonely-sword.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// lonely-sword.c 独孤九剑#include <ansi.h>#include <combat.h>#include "/kungfu/skill/eff_msg.h";inherit SKILL;  string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});string *parry_msg = ({        "却见$n踏前一步,剑式斜指你的右臂,想要使$P闪身而退。\n",        "$n以攻为守,以进为退,凝神运气向$P猛攻快打地挥出方位大异的泰山「快活三」三剑。\n",        "$n剑法突变,剑势伸缩不定,奔腾矫夭,逆使嵩山剑法的「天外玉龙」企图迫使$P变招。\n",        "$n突然一剑点向$P的$l,虽一剑却暗藏无数后着,$P手足无措,攻势不由自主停了下来。\n"        "$n不闪不避,举剑闪电般使出「叠翠浮青」反削$P的$l,想挡过你此招。\n",        "$n突然使出青城派松风剑法的「鸿飞冥冥」,长剑对着$P一绞,企图突破$P的攻势。\n"        "$n挺剑一招象是「白云出岫」回刺$P的$l,企图将$P的攻势化解。\n",        "只见$n不退反进,身如飘风,一式「天柱云气」动向无定,挡住了$P的\n进攻。\n",        "$n不退反进,使出恒山剑招「绵里藏针」,森森剑气充溢四周!架开了$P的这招\n",        });mapping *action = ({([      "action" : "但见$N挺身而上,$w一旋,一招仿佛泰山剑法的"+(order[random(13)])+"「来鹤清泉」"NOR"直刺$n的$l!",        "force" : 110,        "dodge" : 65,        "damage": 150,        "lvl" : 0,        "damage_type" : "刺伤"]),([      "action" : "$N奇诡地向$n挥出"+(order[random(13)])+"「泉鸣芙蓉」"NOR"、"+(order[random(13)])+"「鹤翔紫盖」"NOR"、"+(order[random(13)])+"「石廪书声」"NOR"、"+(order[random(13)])+"「天柱云气」"NOR"及"+(order[random(13)])+"「雁回祝融」"NOR"衡山五神剑!",        "force" : 110,        "dodge" : 60,        "damage": 150,        "lvl" : 7,        "damage_type" : "刺伤"]),([        "action" : "$N剑随身转,续而刺出十九剑,竟然是华山"+(order[random(13)])+"「玉女十九剑」"NOR",但奇的是这十九剑便如一招,手法之快,直是匪夷所思!",        "force" : 110,        "dodge" : 65,        "damage": 150,        "lvl" : 14,        "damage_type" : "刺伤"]),([      "action" : ""+(order[random(13)])+"$N剑势忽缓而不疏,剑意有余而不尽,化恒山剑法为一剑,向$n慢慢推去!",        "force" : 120,        "dodge" : 65,        "damage": 150,        "lvl" : 21,        "damage_type" : "刺伤"]),([      "action" : ""+(order[random(13)])+"$N剑意突焕气象森严,便似千军万马奔驰而来,长枪大戟,黄沙千里,尽括嵩山剑势击向$n的$l!",        "force" : 120,        "dodge" : 80,        "damage": 150,        "lvl" : 28,        "damage_type" : "刺伤"]),([      "action" : "却见$N身随剑走,左边一拐,右边一弯,剑招也是越转越加狠辣,竟化"+(order[random(13)])+"「泰山十八盘」"NOR"为一剑攻向$n!",        "force" : 130,        "dodge" : 100,        "damage": 155,        "lvl" : 35,        "damage_type" : "刺伤"]),([      "action" : "$N剑招突变,使出衡山的"+(order[random(13)])+"「一剑落九雁」"NOR",削向$n的$l,怎知剑到中途,突然转向,大出$n意料之外!",        "force" : 140,        "dodge" : 100,        "damage": 160,        "lvl" : 42,        "damage_type" : "刺伤"]),([      "action" : "$N吐气开声,一招似是"+(order[random(13)])+"「独劈华山」"NOR",手中$w向下斩落,直劈向$n的$l!",        "force" : 150,        "dodge" : 100,        "damage": 180,        "lvl" : 49,        "damage_type" : "刺伤"]),([      "action" : "$N手中$w越转越快,使的居然是衡山的"+(order[random(13)])+"「百变千幻云雾十三式」"NOR",剑式有如云卷雾涌,旁观者不由得目为之眩!",        "force" : 160,        "dodge" : 100,        "damage": 190,        "lvl" : 56,        "damage_type" : "刺伤"]),([      "action" : "$N含笑抱剑,气势庄严,$w轻挥,尽融"+(order[random(13)])+"「达摩剑」"NOR"为一式,闲舒地刺向$n!",        "force" : 170,        "dodge" : 100,        "damage": 200,        "lvl" : 63,        "damage_type" : "刺伤"]),([      "action" : "$N举起$w运使"+(order[random(13)])+"「太极剑」"NOR"剑意,划出大大小小无数个圆圈,无穷无尽源源不绝地缠向$n!",        "force" : 280,        "dodge" : 100,        "damage": 220,        "lvl" : 70,        "damage_type" : "刺伤"]),([      "action" : "$N神声凝重,$w上劈下切左右横扫,挟雷霆万钧之势逼往$n,"+(order[random(13)])+"「伏摩剑」"NOR"的剑意表露无遗!",        "force" : 290,        "dodge" : 105,        "damage": 230,        "lvl" : 77,        "damage_type" : "刺伤"]),([      "action" : "却见$N突然虚步提腰,使出酷似武当"+(order[random(13)])+"「蜻蜓点水」"NOR"的一招!",        "force" : 200,        "dodge" : 105,        "damage": 260,        "lvl" : 84,        "damage_type" : "刺伤"]),([      "action" : "$N运剑如风,剑光霍霍中反攻$n的$l,尝试逼$n自守,剑招似是"+(order[random(13)])+"「伏魔剑」"NOR"的"+(order[random(13)])+"「龙吞式」"NOR"。",        "force" : 220,        "dodge" : 100,        "damage": 295,        "lvl" : 91,        "damage_type" : "刺伤"]),([      "action" : "$N突然运剑如狂,一手关外的"+(order[random(13)])+"「乱披风剑法」"NOR",猛然向$n周身乱刺乱削!",        "force" : 240,        "dodge" : 100,        "damage": 320,        "lvl" : 98,        "damage_type" : "刺伤"]),([      "action" : "$N满场游走,东刺一剑,西刺一剑,令$n莫明其妙,分不出$N剑法的虚实!",        "force" : 260,        "dodge" : 100,        "damage": 350,        "lvl" : 105,        "damage_type" : "刺伤"]),([      "action" : "$N抱剑旋身,转到$n身后,杂乱无章地向$n刺出一剑,不知使的是什么剑法!",        "force" : 280,        "dodge" : 100,        "damage": 380,        "lvl" : 112,        "damage_type" : "刺伤"]),([      "action" : "$N突然一剑点向$n的$l,虽一剑却暗藏无数后着,$n手足无措,不知如何是好!",        "force" : 200,        "dodge" : 100,        "damage": 485,        "lvl" : 119,        "damage_type" : "刺伤"]),([      "action" : "$N剑挟刀势,大开大阖地乱砍一通,但招招皆击在$n攻势的破绽,迫得$n不得不守!",        "force" : 320,        "dodge" : 100,        "damage": 450,        "lvl" : 126,        "damage_type" : "刺伤"]),([      "action" : "$N反手横剑刺向$n的$l,这似有招似无招的一剑,威力竟然奇大,$n难以看清剑招来势!",        "force" : 340,        "dodge" : 105,        "damage": 480,        "lvl" : 133,        "damage_type" : "刺伤"]),([      "action" : "$N举剑狂挥,迅速无比地点向$n的$l,却令人看不出其所用是什么招式。",        "force" : 460,        "dodge" : 100,        "damage": 450,        "lvl" : 140,        "damage_type" : "刺伤"]),([      "action" : "$N随手一剑指向$n,落点正是$n的破绽所在,端的是神妙无伦,不可思议!",        "force" : 480,        "dodge" : 100,        "damage": 450,        "lvl" : 147,        "damage_type" : "刺伤"]),([      "action" : "$N脸上突现笑容,似乎已看破$n的武功招式,胸有成竹地一剑刺向$n的$l!",        "force" : 500,        "dodge" : 100,        "damage": 520,        "lvl" : 154,        "damage_type" : "刺伤"]),([    "action" : "$N将$w随手一摆,但见$n自己向$w撞将上来,神剑之威,实人所难测!",        "force" : 600,        "dodge" : 100,        "damage": 665,        "lvl" : 180,    "damage_type" : "刺伤"]),([      "action" : HIW "但见$N手中$w" HIW "破空长吟,平平一剑刺向$n,毫无招式可言",        "force" : 600,        "attack": 100,        "dodge" : 100,        "parry" : 300,        "damage": 560,        "lvl" : 250,        "damage_type" : "刺伤"]),([      "action" : HIW "$N揉身欺近,轻描淡写间随意刺出一剑,简单之极,无招无式",        "force" : 600,        "attack": 100,        "dodge" : 100,        "parry" : 300,        "damage": 560,        "lvl" : 300,        "damage_type" : "刺伤"]),([      "action" : HIW "$N身法飘逸,神态怡然,剑意藏于胸中,手中$w" HIW "随意挥洒而出,独孤"                   "九剑已到了收发自如的境界",        "force" : 600,        "attack": 100,        "dodge" : 100,        "parry" : 300,        "damage": 560,        "lvl" : 350,        "damage_type" : "刺伤"])});int valid_enable(string usage){        return usage=="sword" || usage=="parry";}mapping query_action(object me, object weapon){        return action[random(sizeof(action))];}string query_parry_msg(string limb){        return parry_msg[random(sizeof(parry_msg))];}int valid_learn(object me){        object ob;        mapping myfam;        myfam = (mapping)me->query("family");        if(!myfam || myfam["family_name"] != "华山派"|| myfam["master_id"] != "feng qingyang")                return notify_fail("独孤九剑只有向风清扬老前辈学习。\n");        if( (int)me->query("max_neili") < 600 )                return notify_fail("你的内力不够,没有办法练独孤九剑。\n");        if( (int)me->query_skill("zixia-shengong",1)<100)                return notify_fail("独孤九剑必须配合紫霞神功才能练习。\n");       if (((int)me->query_skill("huashan-sword", 1)+150) < (int)me->query_skill("lonely-sword", 1))               return notify_fail("你的剑宗华山剑法太低了。\n");       if (((int)me->query_skill("kuangfeng-jian", 1)+150) < (int)me->query_skill("lonely-sword", 1))               return notify_fail("你的气宗狂风快剑太低了。\n");       if (((int)me->query_skill("poyu-quan", 1)+200) < (int)me->query_skill("lonely-sword", 1))               return notify_fail("你的破玉拳太低了。\n");       if (((int)me->query_skill("hunyuan-zhang", 1)+200) < (int)me->query_skill("lonely-sword", 1))               return notify_fail("你的混元掌太低了。\n");       if (((int)me->query_skill("feiyan-huixiang", 1)+200) < (int)me->query_skill("lonely-sword", 1))               return notify_fail("你的飞燕回翔太低了。\n");       if (((int)me->query_skill("huashan-neigong", 1)+200) < (int)me->query_skill("lonely-sword", 1))               return notify_fail("你的剑宗内功太低了。\n");       if (((int)me->query_skill("zixia-shengong", 1)+200) < (int)me->query_skill("lonely-sword", 1))               return notify_fail("你的气宗内功太低了。\n");        if( !(ob = me->query_temp("weapon"))        ||      (string)ob->query("skill_type") != "sword" )                return notify_fail("你必须先找一把剑才能练剑法。\n");        if ((int)me->query_skill("lonely-sword",1) > 120)                return notify_fail("这套剑法我就教到这儿,以后就要靠你自己练了。\n");        return 1;}int practice_skill(object me){        return notify_fail("独孤九剑只能通过"+(order[random(13)])+"「总诀式」"NOR"来演练。\n");}int valid_effect(object me, object weapon, string name, int skill){}mixed hit_ob(object me, object victim, int damage_bonus, int factor, string limb){       int level, jiali, time,level2;int i, ap, dpp, dpd, dpf,lvl;	object weapon,weapon2;	string type, msg;	weapon = me->query_temp("weapon");lvl = me->query_skill("lonely-sword", 1);        if (random(me->query_skill("lonely-sword",1)) < 100 ||		             me->query_skill("force",1) < 100 )        return 0;if (me->query_skill_mapped("force") != "zixia-shengong")return 0;if (me->query("neili") < 500)return 0;if (me->query_skill_mapped("sword") != "lonely-sword")return 0;if (me->query_skill_mapped("parry") != "lonely-sword")return 0; if (!objectp(weapon = me->query_temp("weapon"))        || (string)weapon->query("skill_type") != "sword")return 0;         ap = (int)me->query("combat_exp");        dpp = (int)victim->query("combat_exp");        switch(random(5))        {           case 1:              if (random(ap) > dpp/2 && random(lvl)> 180)              {                  me->add("neili", -120);                  victim->receive_wound("qi", (damage_bonus - 30) / 2, me);                                    return random(2) ? HIR "$N" HIR "一剑攻出,剑气横飞," + weapon->name() + HIR                                     "时若游龙穿空,时若惊鸿渡云,却不知这普通的"                                     "一剑之中竟蕴藏着如此威力。\n" NOR:                                     HIR "$N" HIR "手中" + weapon->name() + HIR "犹"                                     "如生了眼睛一般,一剑随意挥出,竟直刺向$n" HIR                                      "小腹,看似平淡,但方位、力道却拿捏得恰倒好处。\n" NOR;             }             break;           case 2:              if (random(ap) > dpp/2 && me->query("con") >= 36 && random(lvl)> 180)              {                  me->add("neili", -120);                  victim->receive_wound("qi", (damage_bonus - 30) / 2, me);                                    return random(2) ? HIR "$N" HIR "一剑攻出,剑气横飞," + weapon->name() + HIR                                     "时若游龙穿空,时若惊鸿渡云,却不知这普通的"                                     "一剑之中竟蕴藏着如此威力。\n" NOR:

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