📄 jinshe-zhang.c
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// jinshe-zhang.cinherit SKILL;mapping *action = ({ ([ "name" : "千蛇出洞", "action": "$N双掌一错,一招「千蛇出洞」幻出漫天掌影拢向$n的$l", "dodge": 30, "parry": 10, "damage": 50, "damage_type": "瘀伤" ]), ([ "name" : "魔吼天地", "action": "$N暴喝一声,双掌连环推出,一招「大沼龙蛇」强劲的掌风直扑$n的$l", "dodge": 30, "parry": 10, "damage": 50, "damage_type": "瘀伤" ]), ([ "name" : "双蛇抢珠", "action": "$N双掌纷飞,一招「双蛇抢珠」直取$n的$l", "dodge": 10, "parry": 30, "damage": 30, "damage_type": "瘀伤" ]), ([ "name" : "游走式", "action": "$N提气缠身游走,一招「游走式」,森森掌风无孔不入般地击向$n的$l", "dodge": 10, "parry": 50, "damage": 70, "damage_type": "瘀伤" ]), ([ "name" : "盘身式", "action": "$N盘身错步,双掌平推,凝神聚气,一招「盘身式」拍向$n的$l", "dodge": 30, "parry": 70, "damage": 30, "damage_type": "瘀伤" ]), ([ "name" : "金蛇吐衅", "action": "$N左掌立于胸前,右掌推出,一招「金蛇吐衅」击向$n$l", "dodge": 30, "parry": 70, "damage": 30, "damage_type": "瘀伤" ]), ([ "name" : "金蛇翻身咬", "action": "$N使出「金蛇翻身咬」,身形凌空飞起,从空中当头向$n的$l出掌攻击", "dodge": 30, "parry": 70, "damage": 30, "damage_type": "瘀伤" ]), ([ "name" : "杯弓蛇影", "action": "$N使出一招「杯弓蛇影」,左掌化虚为实击向$n的$l", "dodge": 30, "parry": 70, "damage": 30, "damage_type": "瘀伤" ]), ([ "name" : "金蛇缠丝手", "action": "$N左掌画了个圈圈,右掌推出,一招「金蛇缠丝手」击向$n$l", "dodge": 30, "parry": 70, "damage": 30, "damage_type": "瘀伤" ]), ([ "name" : "灵蛇游八方", "action": "$N使出「灵蛇游八方」,身形散作八处同时向$n的$l出掌攻击", "dodge": 30, "parry": 70, "damage": 30, "damage_type": "瘀伤" ]), ([ "name" : "金蛇探头", "action": "$N使出金蛇游身掌法「金蛇探头」,如鬼魅般欺至$n身前,一掌拍向$n的$l", "dodge": 30, "parry": 70, "damage": 30, "damage_type": "瘀伤" ]), ([ "name" : "金龙升天", "action": "$N内气上提,全身拔起,一招「金龙升天」,双掌凌空拍下,$n的全身都被笼罩在掌力之下", "dodge": 30, "parry": 70, "damage": 30, "damage_type": "瘀伤" ]),});int valid_learn(object me){ if( me->query_temp("weapon") || me->query_temp("secondary_weapon") ) return notify_fail("练金蛇游身掌必须空手。\n"); if( (int)me->query("max_neili", 1) < 500) return notify_fail("你的内力不足,无法练金蛇游身掌。\n"); return notify_fail("金蛇游身掌没法教授。\n");}int valid_enable(string usage) { return usage=="strike" || usage=="parry"; }mapping query_action(object me, object weapon){ return action[random(sizeof(action))];}int practice_skill(object me){ if( (int)me->query("qi") < 30 ) return notify_fail("你的体力不够了,休息一下再练吧。\n"); if( (int)me->query("neili") < 5 ) return notify_fail("你的内力不够了,休息一下再练吧。\n"); me->receive_damage("qi", 30); me->add("force", -5); return 1;}int effective_level() { return 10;} string *parry_msg = ({ "$n使出「粘」字诀,双掌一划,引偏了$N的$w。\n",});string *unarmed_parry_msg = ({ "$n施展出金蛇游身掌,轻描淡写的化解了$N的攻势。\n",});string query_parry_msg(object weapon){ if( weapon ) return parry_msg[random(sizeof(parry_msg))]; else return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];}string perform_action_file(string action){ return __DIR__"jinshe-zhang/" + action;}
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