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📄 yinlong-bian.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>inherit SKILL;mapping *action = ({([     "action": HIG"$N将$w抖动成圆,一式「圆转如意」,$w已将$n$l缠住"NOR,       "dodge": 50,       "damage": 100,       "force":  300,       "lvl" : 0,       "skill_name" : "圆转如意",       "damage_type":  "拉伤"]),([     "action": HIW"$N的$w在$n身旁连连进击,忽然一招「银龙回首」从$n$l处倒卷上来"NOR,       "dodge": 50,       "damage": 150,       "force": 400,       "lvl" : 60,       "skill_name" : "银龙回首",       "damage_type":  "拉伤"]),([     "action": HIM"$N运起九阴真气,$w陡然变成笔直,一式「银龙出洞」,向$n直刺过去"NOR,       "dodge": 50,       "damage": 180,       "force": 450,       "lvl" : 90,       "skill_name" : "银龙出洞",       "damage_type":  "刺伤"]),});int valid_enable(string usage) { return (usage == "whip") || (usage == "parry"); }int valid_learn(object me){       object weapon;	if (!me->query("jiuyin/full") && !me->query("jiuyin/xia") && !me->query("jiuyin/emei"))                return notify_fail("你现在不能学习九阴银龙鞭。\n");       if( (int)me->query("max_neili") < 1000 )               return notify_fail("你的内力修为不足,没有办法练九阴银龙鞭。\n");       if ( !objectp(weapon = me->query_temp("weapon"))       || ( string)weapon->query("skill_type") != "whip" )               return notify_fail("你必须先找一条鞭子才能练鞭法。\n");       return 1;}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me){        int i, level;        level   = (int) me->query_skill("yinlong-bian",1);        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){	if( (int)me->query_skill("yinlong-bian", 1 ) < 150 )		return notify_fail("你现在不能练习九阴银龙鞭。\n");	if ((int)me->query("qi") < 100)		return notify_fail("你的体力不够练九阴银龙鞭。\n");	if ((int)me->query("neili") < 100 )		return notify_fail("你的内力不够练九阴银龙鞭。\n");	me->receive_damage("qi",20);	me->add("neili",-20);	return 1;}string perform_action_file(string action){               return __DIR__"yinlong-bian/" + action;}mixed hit_ob(object me, object victim, int damage){ object weapon, weapon1;      int  wp, wp1, wp2,we1,we2;    weapon=me->query_temp("weapon");     weapon1=victim->query_temp("weapon");     if(objectp(weapon) && objectp(weapon1)){        wp = weapon->query("rigidity");        wp1 = weapon1->query("sharpness");        wp2 = weapon1->query("rigidity");     if (random(me->query_skill("yinlong-bian",1)<100))         return 0;     if (random(10)>4) return 0;                 if(wp > 10) wp = 10;             if(wp1 > 10) wp1 = 10;             if(wp2 > 10) wp2 = 10;             if( wp > 0 && wp > wp1 && wp > wp2 &&              random(me->query("str")) > victim->query("str")/2){              message_vision(HIY "只听见「唰」地一声轻响,$N手中的"+weapon1->name()+WHT"已经被"+weapon->name()+WHT"卷为两截!\n"NOR, victim );               weapon1->unequip();               weapon1->move(environment(victim));               weapon1->set("name", "断掉的" + weapon1->query("name"));               weapon1->set("value", 49);               weapon1->set("weapon_prop", 0);               victim->reset_action();                }               if (wp==0)  {                we1=me->query_str()+(int)me->query("jiali")+(int)me->query_skill("parry")/3;                         we2=victim->query_str()+(int)victim->query("jiali")+(int)victim->query_skill("parry")/3;                if (random(we1)>random(we2))              { message_vision(HIY "只见「呼呼」连响,$N手中的"+weapon1->name()+HIY"已经被"+weapon->name()+"卷中一个把持不定脱手飞出!\n"NOR, victim );if (!victim->is_busy()) victim->start_busy(random(3));               weapon1->move(environment(victim));               }              }                    }       return 0;}

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