📄 mang.c
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#include <ansi.h>#include <combat.h>#define MANG "「" HIW "剑芒" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int ap, dp, damage; object ob; if (! target) { me->clean_up_enemy(); target = me->select_opponent(); } if (! target || ! me->is_fighting(target)) return notify_fail(MANG "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对,难以施展" MANG "。\n"); if (me->query_skill("qixing-jian", 1) < 60) return notify_fail("你七星剑法修为不够,难以施展" MANG "。\n"); if (me->query_skill_mapped("sword") != "qixing-jian") return notify_fail("你没有激发七星剑法,难以施展" MANG "。\n"); if ((int)me->query_skill("force") < 200) return notify_fail("你的内功修为太浅,难以施展" MANG "。\n"); if ((int)me->query("max_neili", 1) < 2200) return notify_fail("你的内力修为太浅,难以施展" MANG "。\n"); if ((int)me->query("neili", 1) < 500) return notify_fail("你现在的真气不足,,难以施展" MANG "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); ap = me->query_skill("sword"); dp = target->query_skill("parry"); damage = ap / 4 + random(ap / 4); msg = HIW "$N" HIW "一声清啸,手中" + weapon->name() + HIW "凌" "空划出,剑尖陡然生出半尺吞吐不定的青芒,一道剑气破空" "径直划向$n。\n" NOR; if (ap + random(ap) > dp) {target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "$n" HIR "一声惨叫,凌厉的剑气已划" "过气门,在身上刺出数个血洞,鲜血如泉" "水般涌出!\n" NOR; } else { msg += CYN "可是$n" CYN "看破了$N" CYN "的企图,斜跃避开。\n" NOR; } msg += HIW "\n$N" HIW "见$n" HIW "应接不暇,一声冷笑,兵刃挥洒而" "出,一记更加凌厉的剑芒由剑尖弹射而出,凌空直射$n" HIW "。\n" NOR; if (ap + random(ap) > dp) {target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "只听“噗嗤”一声,剑气正中$n" HIR "胸口,留下一个碗口大的血洞!$n" HIR "哀嚎一声,再也无法站起。\n" NOR; } else { msg += CYN "$n" CYN "强忍全身的痛楚,飞身一跃,避开了$N" CYN "这强大的杀着。\n" NOR; } me->start_busy(2); me->add("neili", -400); message_combatd(msg, me, target); return 1;}
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