📄 zhui.c
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#include <ansi.h>#include <combat.h>#define ZHUI "「" HIR "追魂夺命" NOR "」"inherit F_SSERVER;string final(object me, object target, int damage);int perform(object me, object target){ object weapon; string msg; int ap, dp; int damage; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(ZHUI "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对,难以施展" ZHUI "。\n"); if (me->query_skill("qixing-jian", 1) < 60) return notify_fail("你七星剑法修为不够,难以施展" ZHUI "。\n"); if (me->query_skill_mapped("sword") != "qixing-jian") return notify_fail("你没有激发七星剑法,难以施展" ZHUI "。\n"); if (me->query("neili") < 200) return notify_fail("你现在真气不够,难以施展" ZHUI "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIR "$N" HIR "一声冷哼,手中" + weapon->name() + HIR "一式「追魂夺命」,剑身顿时漾起一道血光,直射$n" HIR "!\n" NOR; me->add("neili", -150); ap = me->query_skill("sword"); dp = target->query_skill("dodge"); me->start_busy(2); if (ap + random(ap) > dp) { damage = ap + random(ap / 2);target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "只听$n" HIR "一声惨叫,被这一剑穿胸而入,顿" "时鲜血四处飞溅。\n" NOR; } else { msg += CYN "可$n" CYN "却是镇定逾恒,一丝不乱," "全神将此招化解开来。\n" NOR; } message_combatd(msg, me, target); return 1;}
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