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📄 zhui.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>#include <combat.h>#define ZHUI "「" HIR "追魂夺命" NOR "」"inherit F_SSERVER;string final(object me, object target, int damage);int perform(object me, object target){        object weapon;        string msg;        int ap, dp;        int damage;        if (! target) target = offensive_target(me);        if (! target || ! me->is_fighting(target))                return notify_fail(ZHUI "只能对战斗中的对手使用。\n");        if (! objectp(weapon = me->query_temp("weapon")) ||            (string)weapon->query("skill_type") != "sword")                return notify_fail("你使用的武器不对,难以施展" ZHUI "。\n");        if (me->query_skill("qixing-jian", 1) < 60)                return notify_fail("你七星剑法修为不够,难以施展" ZHUI "。\n");        if (me->query_skill_mapped("sword") != "qixing-jian")                return notify_fail("你没有激发七星剑法,难以施展" ZHUI "。\n");        if (me->query("neili") < 200)                return notify_fail("你现在真气不够,难以施展" ZHUI "。\n");        if (! living(target))               return notify_fail("对方都已经这样了,用不着这么费力吧?\n");        msg = HIR "$N" HIR "一声冷哼,手中" + weapon->name() +              HIR "一式「追魂夺命」,剑身顿时漾起一道血光,直射$n"              HIR "!\n" NOR;        me->add("neili", -150);        ap = me->query_skill("sword");        dp = target->query_skill("dodge");        me->start_busy(2);        if (ap  + random(ap) > dp)        {                damage = ap  + random(ap / 2);target->add("qi",-damage);		target->add("eff_qi",-damage);                msg +=HIR "只听$n" HIR "一声惨叫,被这一剑穿胸而入,顿"                "时鲜血四处飞溅。\n" NOR;        } else        {                msg += CYN "可$n" CYN "却是镇定逾恒,一丝不乱,"                       "全神将此招化解开来。\n" NOR;        }        message_combatd(msg, me, target);        return 1;}

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