📄 xing.c
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#include <ansi.h>#include <combat.h>#define XING "「" HIY "群星璀璨" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int ap, dp; int damage; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(XING "只能在战斗中对对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对,难以施展" XING "。\n"); if (me->query_skill("qixing-jian", 1) < 60) return notify_fail("你七星剑法修为不够,难以施展" XING "。\n"); if (me->query_skill_mapped("sword") != "qixing-jian") return notify_fail("你没有激发七星剑法,难以施展" XING "。\n"); if (me->query_skill("force") < 80) return notify_fail("你内功的修为不够,难以施展" XING "。\n"); if (me->query("neili") < 50) return notify_fail("你现在的真气不足,难以施展" XING "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "$N" HIY "手中" + weapon->name() + HIY "一振,电光火石间" "连刺数剑,剑尖闪烁,化作点点繁星罩向$n" HIY "。\n" NOR; ap = me->query_skill("sword"); dp = target->query_skill("parry"); if (ap + random(ap) > dp) { damage = ap / 3 + random(ap / 2); me->add("neili", -30); me->start_busy(2);target->add("qi",-damage); target->add("eff_qi",-damage); msg +=HIR "$n" HIR "顿时大吃一惊,格挡不及," "登被$N" HIR "剑尖刺中,鲜血四溅!\n" NOR; } else { me->add("neili", -20); me->start_busy(3); msg += CYN "可是$p" CYN "并不慌乱,轻轻格挡开了$P" CYN "的剑招。\n"NOR; } message_combatd(msg, me, target); return 1;}
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