📄 wuji.c
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// wuji.c 横行无忌#include <ansi.h>#include <combat.h>inherit F_SSERVER; int perform(object me, object target){ object weapon; string msg; int ap, dp; int damage; if (! target) { me->clean_up_enemy(); target = me->select_opponent(); } if (! target || ! me->is_fighting(target)) return notify_fail("「横行无忌」只能对战斗中的对手使用。\n"); if( (int)me->query_skill("hamagong", 1) < 100 ) return notify_fail("你的蛤蟆功不够娴熟.\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "staff") return notify_fail("运用「横行无忌」必须手中持杖!\n"); if ((int)me->query_skill("force") < 200) return notify_fail("你的内功火候不够,难以运用使用「横行无忌」!\n"); if ((int)me->query("neili") < 300) return notify_fail("你现在的真气不够,无法使用「横行无忌」!\n"); if ((int)me->query_skill("lingshe-zhangfa", 1) < 150) return notify_fail("你的灵蛇杖法还不到家,无法使用「横行无忌」!\n"); if (me->query_skill_mapped("staff") != "lingshe-zhangfa") return notify_fail("你没有激发灵蛇杖法,无法使用「横行无忌」!\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "$N" HIY "一声冷笑,手中的" + weapon->name() + HIY "忽然变得" "如同活物一般,时上时下,忽左忽右,不知攻向$n" HIY "何处!\n" NOR; ap = me->query_skill("staff"); dp = target->query_skill("parry"); if (ap / 2 + random(ap) > dp) { damage = ap + random(ap); me->add("neili", -200);target->add("qi",-damage*2);target->add("eff_qi",-damage);target->apply_condition("snake_poison",10);target->apply_condition("chanchu_poison",10);target->apply_condition("qx_snake_poison",20); target->add("qi",-damage+100); target->add("qi",-damage/2+100); msg += HIR "$n" HIR "实在无法捕做到$P" HIR "的实招,接连挡空,连中数招," "登时吐了一口鲜血!\n" NOR; me->start_busy(2); target->start_busy(1); } else { msg += CYN "$n" CYN "奋力招架,总算抵挡住了$P" CYN "的攻击!\n" NOR; me->add("neili", -80); me->start_busy(2); target->start_busy(1); } message_combatd(msg, me, target); return 1;}
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