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📄 duo.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// duo.c 空手入白刃 #include <ansi.h> inherit F_SSERVER; int perform(object me){	string msg;	object weapon, weapon2, target;	int skill, dp, damage;	me->clean_up_enemy();	target = me->select_opponent();	if( (int)me->query_temp("duo") )		return notify_fail("你已经在夺敌人的兵刃了。\n");	skill = me->query_skill("zhemei-shou",1);	if( !(me->is_fighting() ))		return notify_fail("空手入白刃只能对战斗中的对手使用。\n"); 	if (objectp(weapon = me->query_temp("weapon")))		return notify_fail("你必须空手。\n");	if (!objectp(weapon2 = target->query_temp("weapon")))	   return notify_fail("对方没有兵刃,你不用担心。\n");	if( skill < 50)		return notify_fail("你的天山折梅手等级不够, 不能空手入白刃!\n");        if (((int)me->query_skill("bahuang-gong", 1) < 50) &&            ((int)me->query_skill("beiming-shengong", 1) < 50 ))        return notify_fail(RED"你本门内功火候不够,使不出「空手夺白刃」。\n"NOR);	if( me->query("neili") < 50 )		return notify_fail("你的内力不够,无法空手入白刃!\n"); 	msg = CYN "$N凝神闭息,打算施展空手入白刃的绝技. \n";	message_combatd(msg, me);     if( weapon2->query("ownmake"))                return notify_fail("这个武器好像夺不下来!\n");     if( weapon2->query("no_get") && weapon2->query("no_drop") )                return notify_fail("这个武器好像夺不下来!\n");	dp = target->query_skill("dodge",1);	if( dp < 1 )		dp = 1;	if( random(skill) > random(dp) )	{		if(userp(me))			me->add("neili",-50);		msg = "$N使出空手入白刃的绝招, $n顿时觉得眼前一花,手腕一麻,手中兵刃脱手而出!\n" NOR;		target->start_busy(2);		weapon2->move(me);		if (weapon2->query("ownmake")==1)		{			weapon2->move(target);			msg += "那可是$n的随身家伙!$n手一伸将它捡回来。\n" NOR;		}		me->start_busy(2);	}	else	{		msg = "可是$n的看破了$N的企图,立刻采取守势,使$N没能夺下兵刃。\n"NOR;		me->start_busy(2);	}	message_combatd(msg, me, target);	if(!target->is_fighting(me)) target->fight_ob(me);	return 1;}

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