📄 tanmei.c
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// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int myexp,yourexp,lvl,damage;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("【弹梅.落雪.散花香】只能对战斗中的对手使用。\n");
weapon = me->query_temp("weapon");
myexp = (int) me->query("combat_exp");
yourexp = (int) target->query("combat_exp");
lvl = (int) me->query_skill("zhemei-shou") / 10 + 1;
damage = (int)me->query_skill("zhemei-shou", 1)/4;
if( (int)me->query_skill("bahuang-gong", 1) < 150 )
return notify_fail("你的八荒六合功等级还不够。\n");
if( (int)me->query_skill("force") < 150 )
return notify_fail("你的内功等级不够。\n");
if( (int)me->query_skill("zhemei-shou", 1) < 120 ) return notify_fail("你的天山折梅手不够娴熟,不会使用【弹梅.落雪.散花香】。\n"); if( (int)me->query_skill("bahuang-gong", 1) < 150 ) return notify_fail("你的唯我独尊尊功等级不够,不能使用【弹梅.落雪.散花香】。\n"); if (me->query_skill_prepared("hand") != "zhemei-shou" || me->query_skill_mapped("hand") != "zhemei-shou") return notify_fail("你现在无法使用【弹梅.落雪.散花香】进行攻击。\n");
if( (int)me->query("neili") < 500 ) return notify_fail("你的内力不够。\n");
if( (int)me->query("max_neili") < 2000 ) return notify_fail("你的内力修为太差。\n"); if( (int)me->query("jing") < 200 ) return notify_fail("你的精力不够。\n");
me->add_temp("apply/damage", damage);
me->add_temp("apply/strength", damage);
me->add_temp("apply/attack", damage);
msg = YEL "$N微微一笑,左手向$n轻轻弹出,好像是要弹去梅花上面的露珠!" NOR;
COMBAT_D->do_attack(me,target, weapon, 1,msg); message_vision(HIW" 【弹 梅】"NOR, me, target);
msg = YEL "$N双手急挥,左右摇摆,幻出漫天梅花,飞雪似的向$n落来!" NOR;
COMBAT_D->do_attack(me,target, weapon, 2,msg); message_vision(HIW" 【落 雪】"NOR, me, target);
msg = YEL "$n突然闻到一股若有若无的香味,心猿意马之中$N的双手已向$p胸口拍来!" NOR;
COMBAT_D->do_attack(me,target, weapon, 3,msg); message_vision(HIW" 【散花香】\n"NOR, me, target);
me->add_temp("apply/damage", -damage);
me->add_temp("apply/strength", -damage);
me->add_temp("apply/attack", -damage);
me->start_busy(2);
me->add("neili",-350);
if( ( random(me->query("combat_exp")) > target->query("combat_exp")/3 )
)
{msg = HIR "$N双手幻出漫天手影,宛若朵朵梅花,将$n笼罩在一片梅海之中!" NOR;
message_vision(msg + "\n", me, target);
msg = HIY"结果$n被$N攻了个手忙脚乱!\n"NOR;
message_vision(msg, me, target);
if (!target->is_busy())
{
target->start_busy(3+random(2));
me->add("neili",-100);
}
} else
{
me->start_busy(2);
}
return 1;
}
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