📄 posha.c
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#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("破煞只能对战斗中的对手使用。\n"); if( (int)me->query_skill("dafumo-quan", 1) < 200 ) return notify_fail("你的大伏魔拳不够娴熟,无法使用破煞。\n"); if( (int)me->query_skill("jiuyin-zhengong", 1) < 200 ) return notify_fail("你的九阴真功不够娴熟,无法使用破煞。\n"); if ( (int)me->query("max_neili") < 6000) return notify_fail("你的真气不够,无法使用破煞。\n"); if ( (int)me->query("neili") < 10000) return notify_fail("你的内力不够,无法使用破煞。\n"); msg = HIY"$N突然眼睛一闪,猛吸一口气,使出全身的力气出拳向$n击去!\n"; me->start_perform(10,"破煞"); if (userp(target)){ if ( random(me->query("combat_exp")) > target->query("combat_exp")/3 ){ msg += HIR"$n躲闪不及,正中小腹!$n只觉得一股强极的九阴真气猛向自己丹田冲击!\n"; msg += HIR"$n只觉得丹田有如刀割,内息直向体外冲出!\n"NOR; target->add("max_neili",-(random(me->query_skill("dafumo-quan",1)/20)+5)); target->set("neili",0); target->set("jiali",0); me->set("neili", 0); me->set("jiali", 0); } else { msg += HIG"$n见来势猛烈,连忙避在一旁。\n" NOR; } message_vision(msg, me, target); me->start_busy(3+random(3));}else{ if( random(me->query("combat_exp")) > target->query("combat_exp")/3 ) { msg += HIR"$n躲闪不及,正中小腹!$n只觉得一股强极的九阴真气猛向自己丹田冲击!\n"; msg += HIR"$n只觉得丹田有如刀割,内息直向体外冲出!\n"NOR; target->add("max_neili",-(random(me->query_skill("dafumo-quan",1)/20)+5)); target->set("neili",0); target->set("jiali",0); me->set("neili", 0); me->set("jiali", 0); } else { msg += HIG"$n见来势猛烈,连忙避在一旁。\n" NOR; } message_vision(msg, me, target); me->start_busy(3+random(3));} return 1;}
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