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📄 wuchang-zhang.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// wuchang-zhang.c 无常杖法// modified by Venus Oct.1997inherit SKILL;mapping *action = ({([      "action":"$N微一躬身,一招「庸人自扰」,$w带着刺耳的吱吱声,擦地扫向$n的脚踝",    "force" : 100,    "dodge" : 10,    "parry" : 5,    "damage": 15,    "lvl" : 0,    "skill_name" : "庸人自扰",    "damage_type":"挫伤"]),([      "action":"$N一招「想入非非」,右手托住杖端,左掌居中一击,令其凭惯性倒向$n的肩头",    "force" : 110,    "dodge" : 10,    "parry" : 10,    "damage": 25,    "lvl" : 7,    "skill_name" : "想入非非",    "damage_type":"挫伤"]),([      "action":"$N一招「六神不安」,举起$w乒乒乓乓地满地乱敲,让$n左闪右避,狼狈不堪",    "force" : 120,    "dodge" : 15,    "parry" : 5,    "damage": 40,    "lvl" : 14,    "skill_name" : "六神不安",    "damage_type":"挫伤"]),([      "action":"$N一招「面无人色」,举起$w,呆呆地盯了一会,突然猛地一杖打向$n的$l",    "force" : 130,    "dodge" : 5,    "parry" : 5,    "damage": 50,    "lvl" : 20,    "skill_name" : "面无人色",    "damage_type":"挫伤"]),([      "action":"$N将$w顶住自己的胸膛,一端指向$n,一招「心惊肉跳」,大声叫喊着冲向$n",    "force" : 140,    "dodge" : 15,    "parry" : 15,    "damage": 60,    "lvl" : 25,    "skill_name" : "心惊肉跳",    "damage_type":"挫伤"]),([      "action":"$N一招「行尸走肉」,全身僵直,蹦跳着持杖前行,冷不防举杖拦腰向$n劈去",    "force" : 150,    "dodge" : 5,    "parry" : 15,    "damage": 70,    "lvl" : 30,    "skill_name" : "行尸走肉",    "damage_type":"挫伤"]),([      "action":"$N面带戚色,一招「饮恨吞声」,趁$n说话间,一杖向$n张大的嘴巴捅了过去",    "force" : 300,    "dodge" : 5,    "parry" : 20,    "damage": 80,    "lvl" : 35,    "skill_name" : "饮恨吞声",    "damage_type":"挫伤"]),([      "action":"$N一招「力不从心」,假意将$w摔落地上,待$n行来,一脚勾起,击向$n的$l",    "force" : 350,    "dodge" : 5,    "parry" : 25,    "damage": 90,    "lvl" : 40,    "skill_name" : "力不从心",    "damage_type":"挫伤"]),([      "action":"$N伏地装死,一招「穷途没路」,一个翻滚,身下$w往横里打出,挥向$n的裆部",    "force" : 400,    "dodge" : 5,    "parry" : 25,    "damage": 100,    "lvl" : 45,    "skill_name" : "穷途没路",    "damage_type":"挫伤"]),([      "action":"$N一招「呆若木鸡」,身不动,脚不移,$w却直飞半空,不偏不倚地砸向$n的$l",    "force" : 450,    "dodge" : 5,    "parry" : 25,    "damage": 120,    "lvl" : 50,    "skill_name" : "呆若木鸡",    "damage_type":"挫伤"]),([      "action":"$N高举$w,一招「人鬼殊途」,身形如鬼魅般飘出,对准$n的天灵盖一杖打下",    "force" : 500,    "dodge" : 5,    "parry" : 25,    "damage": 140,    "lvl" : 55,    "skill_name" : "人鬼殊途",    "damage_type":"挫伤"]),([      "action":"$N一招「我入地狱」,单腿独立,$w舞成千百根相似,根根砸向$n全身各处要害",    "force" : 550,    "dodge" : 5,    "parry" : 25,    "damage": 160,    "lvl" : 60,    "skill_name" : "我入地狱",    "damage_type":"挫伤"]),});int valid_enable(string usage) { return (usage == "staff") || (usage == "parry"); }int valid_learn(object me){    if ((int)me->query("max_neili") < 100)   return notify_fail("你的内力不够。\n");    if ((int)me->query_skill("hunyuan-yiqi", 1) < 20)   return notify_fail("你的混元一气功火候太浅。\n");    return 1;}string query_skill_name(int level){    int i;    for(i = sizeof(action)-1; i >= 0; i--)   if(level >= action[i]["lvl"])      return action[i]["skill_name"];}mapping query_action(object me, object weapon){    int i, level;    level   = (int) me->query_skill("wuchang-zhang",1);    for(i = sizeof(action); i > 0; i--)   if(level > action[i-1]["lvl"])      return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){    object weapon;    if (!objectp(weapon = me->query_temp("weapon"))    || (string)weapon->query("skill_type") != "staff")   return notify_fail("你使用的武器不对。\n");    if ((int)me->query("qi") < 50)   return notify_fail("你的体力不够练无常杖法。\n");    me->receive_damage("qi", 30);    return 1;}string perform_action_file(string action){        return __DIR__"wuchang-zhang/" + action;}

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