📄 wuchang-zhang.c
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// wuchang-zhang.c 无常杖法// modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "action":"$N微一躬身,一招「庸人自扰」,$w带着刺耳的吱吱声,擦地扫向$n的脚踝", "force" : 100, "dodge" : 10, "parry" : 5, "damage": 15, "lvl" : 0, "skill_name" : "庸人自扰", "damage_type":"挫伤"]),([ "action":"$N一招「想入非非」,右手托住杖端,左掌居中一击,令其凭惯性倒向$n的肩头", "force" : 110, "dodge" : 10, "parry" : 10, "damage": 25, "lvl" : 7, "skill_name" : "想入非非", "damage_type":"挫伤"]),([ "action":"$N一招「六神不安」,举起$w乒乒乓乓地满地乱敲,让$n左闪右避,狼狈不堪", "force" : 120, "dodge" : 15, "parry" : 5, "damage": 40, "lvl" : 14, "skill_name" : "六神不安", "damage_type":"挫伤"]),([ "action":"$N一招「面无人色」,举起$w,呆呆地盯了一会,突然猛地一杖打向$n的$l", "force" : 130, "dodge" : 5, "parry" : 5, "damage": 50, "lvl" : 20, "skill_name" : "面无人色", "damage_type":"挫伤"]),([ "action":"$N将$w顶住自己的胸膛,一端指向$n,一招「心惊肉跳」,大声叫喊着冲向$n", "force" : 140, "dodge" : 15, "parry" : 15, "damage": 60, "lvl" : 25, "skill_name" : "心惊肉跳", "damage_type":"挫伤"]),([ "action":"$N一招「行尸走肉」,全身僵直,蹦跳着持杖前行,冷不防举杖拦腰向$n劈去", "force" : 150, "dodge" : 5, "parry" : 15, "damage": 70, "lvl" : 30, "skill_name" : "行尸走肉", "damage_type":"挫伤"]),([ "action":"$N面带戚色,一招「饮恨吞声」,趁$n说话间,一杖向$n张大的嘴巴捅了过去", "force" : 300, "dodge" : 5, "parry" : 20, "damage": 80, "lvl" : 35, "skill_name" : "饮恨吞声", "damage_type":"挫伤"]),([ "action":"$N一招「力不从心」,假意将$w摔落地上,待$n行来,一脚勾起,击向$n的$l", "force" : 350, "dodge" : 5, "parry" : 25, "damage": 90, "lvl" : 40, "skill_name" : "力不从心", "damage_type":"挫伤"]),([ "action":"$N伏地装死,一招「穷途没路」,一个翻滚,身下$w往横里打出,挥向$n的裆部", "force" : 400, "dodge" : 5, "parry" : 25, "damage": 100, "lvl" : 45, "skill_name" : "穷途没路", "damage_type":"挫伤"]),([ "action":"$N一招「呆若木鸡」,身不动,脚不移,$w却直飞半空,不偏不倚地砸向$n的$l", "force" : 450, "dodge" : 5, "parry" : 25, "damage": 120, "lvl" : 50, "skill_name" : "呆若木鸡", "damage_type":"挫伤"]),([ "action":"$N高举$w,一招「人鬼殊途」,身形如鬼魅般飘出,对准$n的天灵盖一杖打下", "force" : 500, "dodge" : 5, "parry" : 25, "damage": 140, "lvl" : 55, "skill_name" : "人鬼殊途", "damage_type":"挫伤"]),([ "action":"$N一招「我入地狱」,单腿独立,$w舞成千百根相似,根根砸向$n全身各处要害", "force" : 550, "dodge" : 5, "parry" : 25, "damage": 160, "lvl" : 60, "skill_name" : "我入地狱", "damage_type":"挫伤"]),});int valid_enable(string usage) { return (usage == "staff") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail("你的内力不够。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 20) return notify_fail("你的混元一气功火候太浅。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("wuchang-zhang",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "staff") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练无常杖法。\n"); me->receive_damage("qi", 30); return 1;}string perform_action_file(string action){ return __DIR__"wuchang-zhang/" + action;}
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