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📄 jimie-zhua.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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/*    jimie-zhua.c 寂灭爪   和大金刚神掌(jingang-zhang)互备   截至佛经中人生八苦。   2/3/98 by snowman*/inherit SKILL;mapping *action = ({([	"action" : "$N全身拔地而起,一式「生」字诀,双爪相扣,迅猛地抓向$n,却又不带任何霸气",	"force" : 100,	"dodge" : 30,	"lvl" : 0,	"skills_name" : "生",	"damage_type" : "抓伤"]),([	"action" : "$N一式「老」字诀,双爪中宫直进,却不变招,待其用老之际,$n已避无可避",	"force" : 120,	"dodge" : 20,	"lvl" : 10,	"skills_name" : "老",        "damage_type" : "抓伤"]),([	"action" : "$N脚步蹒跚,有如「病」态,左手曲抓随意一挥,竟然能带起数到劲风直袭$n$l",	"force" : 150,	"dodge" : 25,	"lvl" : 20,	"skills_name" : "病",        "damage_type" : "抓伤"]),([	"action" : "$N双爪交错,一式「死」字诀,身随抓动,追着$n如影附骨,誓要击杀$p去爪下",	"force" : 180,        "dodge" : 10,	"lvl" : 30,	"skills_name" : "死",        "damage_type" : "抓伤"]),([	"action" : "$N一式「求不得」,右爪突出,左爪跟进,接着右抓又出,双爪相叠,抓向$n的胸口",	"force" : 210,	"dodge" : 15,        "limb" : "胸口",	"lvl" : 40,	"skills_name" : "求不得",        "damage_type" : "抓伤"]),([	"action" : "$N原地不动,一式「爱别离」,只待$n袭来,双手猛然变爪而出,直插$n的两处大穴",	"force" : 240,	"dodge" : 10,	"lvl" : 60,	"skills_name" : "爱别离",        "damage_type" : "抓伤"]),([	"action" : "$N翻身一挥,双爪无数道劲气破空而出,一式「怨憎会」,迅疾无比地飞刺向$n",        "force" : 270,        "dodge" : 5,        "weapon" : "手爪",	"lvl" : 80,	"skills_name" : "怨憎会",        "damage_type" : "刺伤"]),([  	"action" : "$N腾空高飞数丈,打出一式「五阴炽盛」,一时间空中出现无数$N的身影,层层抓影罩向$n",        "force" : 300,        "dodge" : 5,	"lvl" : 100,	"skills_name" : "五阴炽盛",        "damage_type" : "抓伤"])});int valid_enable(string usage) { return usage=="claw" || usage=="parry"; }int valid_combine(string combo){        if(this_player()->query_skill("jimie-zhua", 1) > 100)   	         return combo=="jingang-zhang";}int valid_learn(object me){	if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))		return notify_fail("练寂灭爪必须空手。\n");        if ((int)me->query_skill("yijinjing", 1) < 100)		return notify_fail("你的易筋经内功火候不够,无法学寂灭爪。\n");        if ((int)me->query("max_neili") < 1200)		return notify_fail("你的内力太弱,无法练习寂灭爪。\n");	return 1;}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){        int i, level;	level   = (int) me->query_skill("jimie-zhua",1);        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){	if ((int)me->query("jing") < 40)		return notify_fail("你的体力太低了。\n");	if ((int)me->query("neili") < 20)		return notify_fail("你的内力不够练寂灭爪。\n");	me->receive_damage("jing", 40);	me->add("neili", -10);	return 1;}string perform_action_file(string action){         return __DIR__"jimie-zhua/" + action;}

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