📄 jimie-zhua.c
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/* jimie-zhua.c 寂灭爪 和大金刚神掌(jingang-zhang)互备 截至佛经中人生八苦。 2/3/98 by snowman*/inherit SKILL;mapping *action = ({([ "action" : "$N全身拔地而起,一式「生」字诀,双爪相扣,迅猛地抓向$n,却又不带任何霸气", "force" : 100, "dodge" : 30, "lvl" : 0, "skills_name" : "生", "damage_type" : "抓伤"]),([ "action" : "$N一式「老」字诀,双爪中宫直进,却不变招,待其用老之际,$n已避无可避", "force" : 120, "dodge" : 20, "lvl" : 10, "skills_name" : "老", "damage_type" : "抓伤"]),([ "action" : "$N脚步蹒跚,有如「病」态,左手曲抓随意一挥,竟然能带起数到劲风直袭$n$l", "force" : 150, "dodge" : 25, "lvl" : 20, "skills_name" : "病", "damage_type" : "抓伤"]),([ "action" : "$N双爪交错,一式「死」字诀,身随抓动,追着$n如影附骨,誓要击杀$p去爪下", "force" : 180, "dodge" : 10, "lvl" : 30, "skills_name" : "死", "damage_type" : "抓伤"]),([ "action" : "$N一式「求不得」,右爪突出,左爪跟进,接着右抓又出,双爪相叠,抓向$n的胸口", "force" : 210, "dodge" : 15, "limb" : "胸口", "lvl" : 40, "skills_name" : "求不得", "damage_type" : "抓伤"]),([ "action" : "$N原地不动,一式「爱别离」,只待$n袭来,双手猛然变爪而出,直插$n的两处大穴", "force" : 240, "dodge" : 10, "lvl" : 60, "skills_name" : "爱别离", "damage_type" : "抓伤"]),([ "action" : "$N翻身一挥,双爪无数道劲气破空而出,一式「怨憎会」,迅疾无比地飞刺向$n", "force" : 270, "dodge" : 5, "weapon" : "手爪", "lvl" : 80, "skills_name" : "怨憎会", "damage_type" : "刺伤"]),([ "action" : "$N腾空高飞数丈,打出一式「五阴炽盛」,一时间空中出现无数$N的身影,层层抓影罩向$n", "force" : 300, "dodge" : 5, "lvl" : 100, "skills_name" : "五阴炽盛", "damage_type" : "抓伤"])});int valid_enable(string usage) { return usage=="claw" || usage=="parry"; }int valid_combine(string combo){ if(this_player()->query_skill("jimie-zhua", 1) > 100) return combo=="jingang-zhang";}int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练寂灭爪必须空手。\n"); if ((int)me->query_skill("yijinjing", 1) < 100) return notify_fail("你的易筋经内功火候不够,无法学寂灭爪。\n"); if ((int)me->query("max_neili") < 1200) return notify_fail("你的内力太弱,无法练习寂灭爪。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("jimie-zhua",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("jing") < 40) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练寂灭爪。\n"); me->receive_damage("jing", 40); me->add("neili", -10); return 1;}string perform_action_file(string action){ return __DIR__"jimie-zhua/" + action;}
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