⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 shenlong-bashi.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
字号:
// shenlong-bashi 神龙八式#include <ansi.h>;inherit SKILL;  string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});mapping *action = ({([	"action" : "$N使一招"+(order[random(13)])+"「疏影横斜」"NOR",左手轻轻一抹,向$n的$l拍去",	"damage" : 20,	"parry": 10,	"force": 100,        "damage_type" : "瘀伤",	"skill_name" : "疏影横斜"]),([	"action" : "$N鼓气大喝,双掌使一招"+(order[random(13)])+"「五丁开山」"NOR",推向$n的$l",	"damage" : 30,	"parry": 30,	"damage_type" : "瘀伤",	"skill_name" : "五丁开山"]),([	"action": "$N顺势使一招"+(order[random(13)])+"「风行草偃」"NOR",移肩转身,左掌护面,右掌直击$n",	"damage" : 40,	"dodge": 80,	"parry": 20,	"force": 200,	"damage_type": "瘀伤",	"skill_name" : "风行草偃"]),([	"action": "$N退后几步,突然反手一掌,一招"+(order[random(13)])+"「神龙摆尾」"NOR",无比怪异地击向$n",	"damage" : 50,	"dodge": 80,	"parry": 20,	"force": 250,	"damage_type": "瘀伤",	"skill_name" : "神龙摆尾"]),([	"action" : "$N使一式"+(order[random(13)])+"「风卷残云」"NOR",全身飞速旋转,双掌一前一后,猛地拍向$n的胸口",	"damage" : 50,	"force" : 250,        "dodge" : 10,	"lvl" : 30,        "damage_type" : "瘀伤",	"skill_name" : "风卷残云"]),([	"action": "$N忽的使出"+(order[random(13)])+"「乾坤倒旋」"NOR",以手支地,双腿翻飞踢向$n",	"damage" : 60,	"dodge": 20,	"parry": 20,	"force": 250,	"damage_type": "瘀伤",	"skill_name" : "乾坤倒旋"]),([	"action": "$N大吼一声,使出"+(order[random(13)])+"「同归于尽」"NOR",不顾一切般扑向$n",	"dodge": 25,	"parry": 10,	"damage" : 60,	"force": 400,	"damage_type": "内伤",	"skill_name" : "同归于尽"]),([	"action": "$N深吸一口气,身体涨成球状,猛然流星赶月般直撞向$n",	"dodge": 80,	"damage" : 70,	"parry": 10,	"force": 400,	"damage_type": "内伤",	"skill_name" : "流星赶月"]),});int valid_enable(string usage) { return usage=="hand" || usage=="parry"; }int valid_combine(string combo) { return combo=="huagu-mianzhang"; }int valid_learn(object me){	if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))		return notify_fail("练神龙八式必须空手。\n");	if ((int)me->query_skill("shenlong-xinfa", 1) < 25)		return notify_fail("你的神龙心法火候不够,无法学神龙八式.\n");	if ((int)me->query_skill("force", 1) < 25)		return notify_fail("你的基本内功火候不够,无法学神龙八式。\n");	if ((int)me->query("max_neili") < 150)		return notify_fail("你的内力太弱,无法练神龙八式。\n");	if (4*(int)me->query_skill("shenlong-xinfa",1) <(int)me->query_skill("shenlong-bashi",1))		return notify_fail("你的神龙心法火候不够,无法继续学神龙八式。\n");	return 1;}mapping query_action(object me, object weapon){        int i, level;        object target;        level   = (int) me->query_skill("shenlong-bashi",1);        target = me->select_opponent();        weapon = me->query_temp("weapon");	if (me->query("gender") == "男性"){	if( random(4)==1 && random(level) > 250)	{		return ([		"action" : HIR"$n抓住$N的后颈,一把提起。$N左手慢慢反转,在$n左腋底搔了一把,\n"		   "$n身子软了下来,$N左手拿住$n腋下,右手慢慢回转,抓住$n领口,缓缓\n"		   "举起$n的身子,过了自己头顶,向外摔出"NOR,		"force" : 550+random(200),		"dodge" : 350,		"damage": 550+random(200),	"skill_name" : "子胥举鼎",	"damage_type" : "瘀伤" ]);	} else	if( random(4)==1 && random(level) > 200)	{		return ([		"action" : HIM"$N俯伏地上,$n伸右足踏住$N的后腰,$N双腿一缩,似欲跪拜,\n"		   "右臂却慢慢横掠而出,突然间一个筋斗,向$n的胯下钻去,只一作势\n"		   "左手已抓住$n右脚足踝,右手向$n小腹击去"NOR,        	"force" : 500,        	"dodge" : 100,        	"parry" : 200,        	"damage": 500,	"skill_name" : "鲁达拔柳",	"damage_type" : "瘀伤"]);	} else	if( random(4)==1 && random(level) > 150)	{		return ([               "action" : HIY"$N双臂反在背后,突然双手十指弯起,各成半球之形,身子向后一撞\n"		   "十指便抓向$n的胸部,$n向后一缩,$N突然一个倒翻筋斗,身子跃起\n"		   "双腿一分,已跨在$n肩头,同时双手按指压住$n太阳穴,食指按眉,中指按眼"NOR,        	"force" : 450,        	"dodge" : 100,        	"parry" : 200,        	"damage": 450,	"skill_name" : "狄青降龙",	"damage_type" : "瘀伤"]);	}}	if (me->query("gender") == "女性"){	if( random(4)==1 && random(level) > 250)	{		return ([		"action" : HIW"$N身子微曲,纤腰轻扭,左足反踢,向$n的小腹踢去,$n后缩相避,\n"		   "$N顺势反过身来,左手搂住$n头颈,右手握剑对准$n后心,一剑刺去"NOR,		"force" : 550+random(200),		"dodge" : 350,		"damage": 550+random(200),	"skill_name" : "贵妃回眸",	"damage_type" : "瘀伤" ]);	} else	if( random(4)==1 && random(level) > 200)	{		return ([                 "action" : HIC"$N翻身卧倒,$n伸出右足踏住$N的后腰,$N的脑袋向着她自己的胸口钻落,\n"		   "顺势在地下一个筋斗,在$n的胯下钻过,右手握剑刺入$n的后心"NOR,		"force" : 500,        	"dodge" : 100,        	"parry" : 200,        	"damage": 500,	"skill_name" : "小怜横陈",	"damage_type" : "瘀伤"]);	} else	if( random(4)==1 && random(level) > 150)	{		return ([               "action" : HIG"$N右足向前轻踢,顺势一勾,腿上的剑疾向$n的咽喉刺去"NOR,        	"force" : 450,        	"dodge" : 100,        	"parry" : 200,        	"damage": 450,	"skill_name" : "飞燕回翔",		"damage_type" : "瘀伤"]);	}}        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];} int practice_skill(object me){	if ((int)me->query("qi") < 50)		return notify_fail("你的体力太低了。\n");	if ((int)me->query("neili") < 30)		return notify_fail("你的内力不够练神龙八式。\n");	me->receive_damage("qi", 30);	me->add("neili", -10);	return 1;}string perform_action_file(string action){    return __DIR__"shenlong-bashi/" + action;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -