📄 heroblade-blade.c
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// THIS IS PLAYER'S OWN SKILL (write by maxim@nju_fengxue)// xlssi// 笑莫问// 麻雀楼 第二代弟子// 2000196// 男性// blade// 英雄刀inherit SKILL;////////////////////////////////mapping *action = ({// ZHAOSHI :0(["action" :"$N使出英雄八刀中的起手式“初出江湖”,手中的$w划出一道寒光斩向$n的$l","force" :60,"dodge" :40,"damage_type": "割伤","lvl" : 0,"skill_name" : "初出江湖"]),// ZHAOSHI :1(["action" :"$N手一抖,一招“雄心万丈”手中的$w幻成漫天刀花,散向$n的$l","force" :90,"dodge" :60,"damage_type": "割伤","lvl" : 1,"skill_name" : "雄心万丈"]),// ZHAOSHI :2(["action" :"$N刀锋忽转,手中的$w一招“意气风发”,如同一道电光劈向$n的$l斜","force" :120,"dodge" :80,"damage_type": "割伤","lvl" : 2,"skill_name" : "意气风发"]),// ZHAOSHI :3(["action" :"$N身影晃动,刀锋忽左忽右,一招“一夫当关”,手中的$w,从中路突然砍至$n的$l","force" :150,"dodge" :100,"damage_type": "割伤","lvl" : 3,"skill_name" : "一夫当关"]),// ZHAOSHI :4(["action" :"$N的双脚点地,刀背贴身,一招“万人莫敌”全身转出一团刀光滚向$n的$l","force" :180,"dodge" :120,"damage_type": "割伤","lvl" : 4,"skill_name" : "万人莫敌"]),// ZHAOSHI :5(["action" :"$N刀刃向上,一招“把酒问天”,从一个$n意想不到的角度撩向$n的$l","force" :210,"dodge" :140,"damage_type": "割伤","lvl" : 5,"skill_name" : "把酒问天"]),// ZHAOSHI :6(["action" :"$N大喝一声,将手中的$w抛向天空,$w如有灵性,一招“英雄末路”,化出无边刀影将$n的$l团团围住","force" :240,"dodge" :160,"damage_type": "割伤","lvl" : 6,"skill_name" : "英雄末路"]),// ZHAOSHI :7(["action" :"$N使出英雄八式中的收手式“谁是英雄”,身形与手中的$w化为一体,天地之间只闻$N笑声,笑声中忽然一刀迅捷无比地砍向$n的$l","force" :270,"dodge" :180,"damage_type": "割伤","lvl" : 7,"skill_name" : "谁是英雄"]), });// ZHAOSHI :8int valid_learn(object me){object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if( (int)me->query("max_neili") < 50 ) return notify_fail("你的内力太弱,无法练"+"英雄刀"+"。\n"); return 1;}int valid_enable(string usage) { return usage=="blade" || usage=="parry"; }string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int)me->query_skill("heroblade-blade",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对。\n"); if( (int)me->query("qi") < 25 ) return notify_fail("你的体力不够了,休息一下再练吧。\n"); if( (int)me->query("neili") < 3 ) return notify_fail("你的内力不够了,休息一下再练吧。\n"); me->receive_damage("qi", 25); me->add("neili", -3); return 1;} //total 34 lines!
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