📄 wuying.c
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// suodi.c 飞天御剑流.抄刃止刃
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
object weapon;
string msg;
int i, attack_time;
int extra;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("无影脚只能对战斗中的对手使用。\n");
if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))
return notify_fail("「无影脚」开始时不能拿着兵器!\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的真气不够!\n");
if( (int)me->query_skill("bibo-shengong",1) < 50 )
return notify_fail("你的碧波神功不够!\n");
if( (int)me->query_skill("luoying-zhang",1) < 100 ||
me->query_skill("xuanfeng-leg",1) < 100)
return notify_fail("你的腿掌功夫还不到家,无法使用无影脚!\n");
if (me->query_skill_mapped("unarmed") != "xuanfeng-leg") return notify_fail("你没有激发旋风扫叶腿,难以施展。\n");
if( (int)me->query("neili") < 200 )
return notify_fail("你的内力不够。\n");
extra = me->query_skill("xuanfeng-leg",1) / 10;
extra += me->query_skill("luoying-zhang",1) /20;
attack_time = (int)me->query_skill("xuanfeng-leg", 1) / 30;
if (attack_time< 2)attack_time=2;
if (attack_time> 12)attack_time=12;
msg = HIC "$N高高跃起,双腿连环,无影无踪。\n";
target->start_busy(1);
message_combatd(msg, me, target);
for(i = 0; i < attack_time; i++){
msg = HIC "第"+chinese_number(i+1)+"脚!" NOR;
me->add_temp("apply/attack", extra);
me->add_temp("apply/damage", extra*2);
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
me->add_temp("apply/attack", -extra);
me->add_temp("apply/damage", -extra*2);
}
me->add("neili", - 20*i);
me->start_busy(2);
return 1;
}
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