📄 luoyeqiufeng.c
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// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
object weapon;
extra = me->query_skill("fall-steps",1);
if ( extra < 90) return notify_fail("你的[秋风步]还不够纯熟!\n");
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[落叶秋风]只能对战斗中的对手使用。\n");
if(target->is_busy())
return notify_fail(target->name()+"已经手忙脚乱了!\n");
message_vision("$N脚踏八方,身行如秋风中的落叶,飘渺不定!\n",me,target);
if(random((int)me->query("combat_exp"))+(int)me->query("combat_exp")/4 > (int)target->query("combat_exp")/2)
{
message_vision("结果$N被扰得眼花潦乱,接应不暇!\n",target);
target->start_busy(3);
}
else{
msg = "可惜$N看出了$n的身法,向你迅然攻击!";
COMBAT_D->do_attack(target,me, target->query_temp("weapon"),TYPE_REGULAR,msg);
}
return 1;
}
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