📄 chang3.c
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#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int i,neili,damage; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("唱仙法只能在战斗中使用。\n"); if( (int)me->query_skill("shedao-qigong", 1) < 100 ) return notify_fail("你的蛇岛奇功不够娴熟,不会使用唱仙法吼字决。\n"); if ((int)me->query_skill("shenlong-xinfa",1) < 10) return notify_fail("你的神龙心法火候不够。\n"); if( environment(me)->query("no_fight") ) return notify_fail("在这里不能攻击他人。\n"); if( (int)me->query("neili") < 500 ) return notify_fail("你已经唱得精疲力竭,内力不够了。\n"); neili = me->query("eff_neili"); me->add("neili", -(300+random(200))); me->receive_damage("qi", 10); me->start_busy(3); message_combatd( HIY "$N深深地吸一囗气,忽然仰天长啸,高声狂叫:不死神龙,唯我不败!\n" NOR, me); if( neili/2 + random(neili/2) < (int)target->query("neili")/15) return notify_fail("敌人的内力比你高出太多,伤不了!\n"); damage = (neili - (int)target->query("max_neili")) / 15; if( damage > 0 ) { target->receive_damage("jing", damage/2); target->receive_damage("qi", damage); target->receive_wound("jing", damage/2); target->receive_wound("qi", damage); message_combatd( HIR "$N只觉脑中一阵剧痛,金星乱冒,犹如有万条金龙在眼前舞动。\n" NOR, target); COMBAT_D->report_status(target); } else { message_combatd( HIR "$N只觉脑中微痛,似乎受了一点轻伤。\n" NOR, target); target->receive_damage("jing", 30 ); target->receive_damage("qi", 30 ); target->receive_wound("qi", 30); COMBAT_D->report_status(target); }// if( !target->is_killing(me) ) target->kill_ob(me);// if( !me->is_killing(target) ) me->fight_ob(target); return 1;}
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