📄 wanshe.c
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// tie@fengyun#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){int extra; object weapon; string msg; extra = me->query_skill("shedao-qigong",1); if( !target ) target = offensive_target(me); if( environment(me)->query("no_fight") ) return notify_fail("这里不能攻击别人! \n"); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("万蛇决只能对战斗中的对手使用。\n"); if( !target || !target->is_character() ) return notify_fail("万蛇决只能对对手使用。\n"); if ((int)me->query_skill("shedao-qigong", 1) < 200 ) return notify_fail("你的蛇岛奇功等级不够, 不能用此绝招!\n"); if ((int)me->query_skill("shenlong-xinfa", 1) < 200 ) return notify_fail(RED"你神龙心法火候不够,使不出「龙形八打」。\n"NOR); if (me->query_skill_mapped("force") != "shenlong-xinfa") return notify_fail("你没有激发神龙心法为内功,无法施展。\n"); if( (int)me->query("neili", 1) < 400 ) return notify_fail("你的内力不够,不能喷毒。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "staff" ) return notify_fail("你使用的武器不对。\n"); me->add("neili", -200); me->add_temp("apply/attack",extra); me->add_temp("apply/damage",2*extra); msg = HIY "$N使出神龙岛的绝技万蛇决!\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); msg = HIG "$N仰天长啸,高声狂叫:不死神龙,唯我不败!\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); msg = HIW "$N仰天长啸,高声狂叫:不死神龙,唯我不败!\n" NOR; COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg); me->add_temp("apply/attack",-extra); me->add_temp("apply/damage",-2*extra); msg = HIR "$N口中念念有词,顷刻之间武功大进,高高跃起,$P手中巨毒的蛇血,向$n全身喷去!\n"; if( (random(me->query("combat_exp"))) >(int)target->query("combat_exp")/3 ) { msg += MAG "结果$p被巨毒的蛇血喷中、n" NOR; msg += HIR "$p只闻到一阵头昏,口中吐出一大口鲜血。\n" NOR; msg += HIC "$p金星乱冒,犹如有万条金龙在眼前舞动。。\n" NOR; message_combatd(msg, me, target); if (random(me->query_skill("dodge")) > target->query_skill("dodge") / 3) { msg = HIW "第一道毒气"+HIR+"击中$n右身,!\n"NOR; message_vision(msg, me, target); target->apply_condition("snake_poison",10); } if (random(me->query("combat_exp"))> target->query("combat_exp")/3 ) { msg = HIC "第二道毒气"+HIM+"扫中$n的左身!\n"NOR; message_vision(msg, me, target); target->apply_condition("wugong_poison",10); } if (random(me->query_skill("force")) > target->query_skill("force") / 3) { msg = MAG "最后一道毒气"+HIB+"扫中$n的上身!\n"NOR; message_vision(msg, me, target); target->apply_condition("chanchu_poison",10); } target->apply_condition("ill_fashao",20); target->apply_condition("ill_kesou",20); target->apply_condition("ill_shanghan",20); target->apply_condition("ill_zhongshu",20); target->apply_condition("ill_dongshang",20);if ((random(me->query("combat_exp"))+extra*800) >(int)target->query("combat_exp")/2 ){ target->add("jing",-(target->query("jing")/4)); target->add("eff_jing",-(target->query("eff_jing")/4)); target->add("qi",-(target->query("qi")/4)); target->add("eff_qi",-(target->query("eff_qi")/4)); msg = RED "$n全身身中数道毒气"+HIR+"口中吐出几口鲜血!\n"NOR; }else { target->receive_damage("qi",(int)me->query_skill("shedao-qigong",1)*2); target->receive_wound("qi",(int)me->query_skill("shedao-qigong",1)); target->receive_wound("jing", 50);} message_combatd(msg, me, target); me->add("neili", -300); me->start_busy(3); } else { msg += CYN"可是$p急忙闪在一旁,躲了开去。\n" NOR; me->start_busy(3); message_combatd(msg, me, target); }if (random(5)==0 && (int)me->query_skill("shedao-qigong",1) > 300&& (int)me->query_skill("zhaosheshu",1) > 200&& (int)me->query_skill("yangsheshu",1) > 200){ message_combatd( HIW "$N大喊 洪教主神通广大,战无不胜,攻无不克,无坚不摧,无敌不破!$n被一团蛇雾笼罩,$n心口一阵巨痛!\n" NOR, me, target);target->apply_condition("shenlong_poison",50);}// if( !target->is_killing(me) ) me->kill_ob(target); return 1;}
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