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📄 qinnashou.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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//Cracked by Kafei//qinnashou.c  擒拿手// arthurgu 1999/10#include <ansi.h>inherit SKILL;//inherit F_CLEAN_UP;// This function selects a random target for offensive spells/functions.object offensive_target(object me){	int sz;	object *enemy;	enemy = me->query_enemy();	if( !enemy || !arrayp(enemy) ) return 0;	sz = sizeof(enemy);	if( sz > 4 ) sz = 4;	if( sz > 0 ) return enemy[random(sz)];	else return 0;}string* buwei = ({        "右手肘部",        "手腕",        "左手关节",        "颈部",        "肩部关节",        "背心要穴",        "膝关节",        "命门"});mapping *action = ({([      "action": "$N双眉一扬,双拳微微一顿,然后飞快的抓向$n的" + buwei[random(8)] + "",        "dodge": 30,        "force": 280,        "damage": 180,        "lvl" : 0,        "damage_type" : "内伤"]),([      "action" : "$N施出擒拿绝技,一错身抓向$n的" + buwei[random(8)] + "",        "force" : 300,        "parry" : 5,        "damage": 180,        "lvl" : 10,        "damage_type" : "内伤"]),([      "action": "$N闪开$n的攻击,一把抓向$n的" + buwei[random(8)] + "",        "force" : 280,        "parry" : 5,        "damage": 280,        "lvl" : 20,        "damage_type" : "内伤"]),});int valid_enable(string usage) { return  usage=="hand" || usage=="parry"; }int valid_learn(object me){        if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail("练擒拿手手必须空手。\n");        return 1;}mapping query_action(object me, object weapon){        int i, level;        object victim;        string bw;                if( !victim && me->is_fighting() ) victim = offensive_target(me);        level   = (int) me->query_skill("qinnashou",1);                bw = buwei[random(sizeof(buwei))];if (me && victim){        if ((int) me->query_skill("qinnashou",1) > random(50) && level > random(240) && me->query("neili") > 300        && random(me->query("combat_exp")) > victim->query("combat_exp")/2 && random(2)==0         && me->query_skill_mapped("parry") == "qinnashou"         && me->query_skill_mapped("hand") == "qinnashou"         && !me->is_busy()         && !victim->is_busy()         && !me->query_temp("weapon")) {                me->add("neili", -50);                message_vision(HIC"$N用擒拿技斗然间抓住了$n的"+bw+"!\n"NOR,me,victim);                message_vision(GRN"$N退避不及,被$n擒拿住"+bw+",行动不免迟缓下来。\n"NOR,victim,me);                victim->start_busy(1 + random(level/50));        }}        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){        if (me->query_skill("qinnashou",1) < 99)           return notify_fail("此项技能只能大于一百级时能学习。\n");        if ((int)me->query("jing") < 100)                return notify_fail("你的精力不够练此武功。\n");        if ((int)me->query("qi") < 100)                return notify_fail("你的体力不够练此武功。\n");        if ((int)me->query("neili") < 100)                return notify_fail("你的内力不够练此武功。\n");        me->receive_damage("qi", 50);        me->receive_damage("jing", 50);        me->add("neili", -50);        return 1;}

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