📄 hanbing-strike.c
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// hanbing-strike.c 烈焰寒冰掌// by jacki(97.7.24)// Modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "action": "$N双掌一错,一招「风起云涌」,狂风般扫向$n的$l", "dodge": 30, "force": 200,// "poison": 80, "damage_type": "瘀伤"]),([ "action": "$N一招「风雪满天」,身形突然旋转起来扑向$n,双掌拍向$n的$l", "dodge": 40, "force": 240,// "poison": 60, "damage_type": "瘀伤"]),([ "action": "$N将寒毒运至左手,一招「万里雪飘」,迅疾无比地抓向$n的$l", "dodge": 50, "force": 280,// "poison": 100, "damage_type": "瘀伤"]),([ "action": "$N后退一步,突然一招「千里冰封」,掌挟奇寒之气拍向$n的$l", "dodge": 60, "force": 300,// "poison": 80 "damage_type": "瘀伤"]),});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry"; } mapping query_action(object me){ if (random(me->query_skill("unarmed",1)) > 60 && me->query_skill("force",1) > 50 && me->query("neili") > 100 ) { me->add("neili", -100); return ([ "action": "$N奋起全身之力,一招「烈焰寒冰」,凌厉无比地击向$n", "force": 350, "damage_type": "瘀伤"]); } return action[random(sizeof(action))];}int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练烈焰寒冰掌必须空手。\n"); if ((int)me->query_skill("xuantian-force", 1) < 20) return notify_fail("你的玄天气功火候不够,无法练烈焰寒冰掌。\n"); if ((int)me->query("max_neili") < 60) return notify_fail("你的内力太弱,无法练寒冰掌"); return 1;}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了,先休息一下吧。\n"); if ((int)me->query("neili") < 8) return notify_fail("你的内力不够练寒冰掌。\n"); if (me->query_skill("hanbing-strike", 1) < 50) me->receive_damage("qi", 20); else me->receive_damage("qi", 30); me->add("neili", -5); return 1;}
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