📄 zhui.c
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#include <ansi.h>#include <combat.h>#define ZHUI "「" HIR "卸甲锥心势" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; int damage; string msg; int ap, dp; if (! target) { me->clean_up_enemy(); target = me->select_opponent(); } if (! target || ! me->is_fighting(target)) return notify_fail(ZHUI "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对,难以施展" ZHUI "。\n"); if ((int)me->query_skill("force") < 200) return notify_fail("你的内功火候不够,难以施展" ZHUI "。\n"); if ((int)me->query_skill("hujia-daofa", 1) < 140) return notify_fail("你的胡家刀法还不到家,难以施展" ZHUI "。\n"); if (me->query_skill_mapped("blade") != "hujia-daofa") return notify_fail("你没有激发胡家刀法,难以施展" ZHUI "。\n"); if ((int)me->query("neili") < 200) return notify_fail("你的真气不够,难以施展" ZHUI "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIR "$N" HIR "手中的" + weapon->name() + HIR "一振,施出「卸" "甲锥心势」,顿时一股凌厉无比的无形刀气破空袭向$n" HIR "!\n"NOR; ap = me->query_skill("blade") + me->query_skill("force"); dp = target->query_skill("force"); if (ap / 4 + random(ap / 2) > dp) { damage = ap / 3 + random(ap / 2); target->add("qi",-damage); target->add("eff_qi",-damage/2); me->add("neili", -150); msg += HIR "只见$n" HIR "一声惨叫,整个人如遭" "电击,刀气穿心,口中鲜血狂喷而出!\n" NOR; me->start_busy(2); } else { msg += CYN "可是$p" CYN "默运内力,硬是抵挡了$P" CYN "的这记无形刀气。\n"NOR; me->add("neili", -150); me->start_busy(2); } message_combatd(msg, me, target); return 1;}
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