📄 cang.c
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#include <ansi.h>#define CANG "「" HIW "八方藏刀势" NOR "」"inherit F_SSERVER; int perform(object me, object target){ object weapon; string msg; int count; int i; if (! target) { me->clean_up_enemy(); target = me->select_opponent(); } if (! target || ! me->is_fighting(target)) return notify_fail(CANG "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对,难以施展" CANG "。\n"); if ((int)me->query_skill("force") < 250) return notify_fail("你的内功火候不够,难以施展" CANG "。\n"); if ((int)me->query_skill("hujia-daofa", 1) < 180) return notify_fail("你的胡家刀法还不到家,难以施展" CANG "。\n"); if (me->query_skill_mapped("blade") != "hujia-daofa") return notify_fail("你没有激发胡家刀法,难以施展" CANG "。\n"); if ((int)me->query("neili") < 200) return notify_fail("你的真气不够,难以施展" CANG "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIW "$N" HIW "轻舒猿臂,施出「战八方藏刀式」,手中的" + weapon->name() + HIW "吞吞吐吐,变化莫测,笼罩了$n" HIW "周身要害!\n" NOR; if (random(me->query("combat_exp"))+300000 > (int)target->query("combat_exp")/2) { msg += HIY "$n" HIY "见来招实在是变幻莫测,不由得心" "生惧意,招式登时出了破绽!\n" NOR; count = me->query_skill("hujia-daofa", 1) / 5; } else { msg += HIC "$n" HIC "心底微微一惊,打起精神小心接招。\n" NOR; count = 0; } message_combatd(msg, me, target); me->add("neili", -220); me->add_temp("apply/attack", (count+10)); me->add_temp("apply/damage", count*2); for (i = 0; i < 8; i++) { if (! me->is_fighting(target)) break; COMBAT_D->do_attack(me, target, weapon, 0); } if (random(2) == 1 && ! target->is_busy()) target->start_busy(2); me->add_temp("apply/attack", -(count+10)); me->add_temp("apply/damage", -count*2); me->start_busy(3); return 1;}
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