📄 lian.c
字号:
// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
int i;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("胡家刀法刀刀相连只能对战斗中的对手使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "blade")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query_skill("hujia-daofa", 1) < 50 )
return notify_fail("你的胡家刀法不够娴熟,不能用刀刀相连。\n");
if( (int)me->query("neili") < 400 )
return notify_fail("你的内力不够。\n");
me->delete_temp("lianhuan");
extra = me->query_skill("hujia-daofa",1) / 20;
extra += me->query_skill("hujia-daofa",1) /20;
me->add_temp("apply/attack", extra);
me->add_temp("apply/damage", extra);
msg = HIR "$N一咬牙,手上动作加快,同时使出[胡家刀法中]的刀刀相连,手中的"+ weapon->name() +" 一刀连着一刀,闪电般的击向$n!" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
msg = HIR "在一片刀光中,一刀劈了过来\n" NOR;
message_vision(msg, me, target);
for(i=0;i<extra/5;i++)
{
msg = HIY "$N咬紧牙关,一刀又劈了过来!\n" NOR;
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
}
i = extra/5;
me->add_temp("apply/attack", -extra);
me->add_temp("apply/damage", -extra);
me->add("neili", -50 * i);
me->start_busy(3);
return 1;
}
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