📄 xian.c
字号:
#include <ansi.h>#include <combat.h>#define XIAN "「" HIY "推天献印势" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; int damage; string msg; int ap, dp; if (! target) { me->clean_up_enemy(); target = me->select_opponent(); } if (! target || ! me->is_fighting(target)) return notify_fail(XIAN "只能对战斗中的对手使用。\n"); if (! objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("你使用的武器不对,难以施展" XIAN "。\n"); if ((int)me->query_skill("force") < 160) return notify_fail("你的内功火候不够,难以施展" XIAN "。\n"); if ((int)me->query_skill("hujia-daofa", 1) < 120) return notify_fail("你的胡家刀法还不到家,难以施展" XIAN "。\n"); if (me->query_skill_mapped("blade") != "hujia-daofa") return notify_fail("你没有激发胡家刀法,难以施展" XIAN "。\n"); if ((int)me->query("neili") < 200) return notify_fail("你的真气不够,难以施展" XIAN "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = HIY "$N" HIY "横过手中" + weapon->name() + HIY ",施出「推天献" "印势」,双手握刀,将整个刀锋向$n" HIY "缓缓推进!\n"NOR; ap = me->query_skill("blade") + me->query_skill("force"); dp = target->query_skill("force"); if (ap / 4 + random(ap / 2) > dp) { damage = ap / 8 + random(ap / 8); me->add("neili", -150); target->add("qi",-damage); target->add("eff_qi",-damage/2); msg += HIR "$n" HIR "何曾见过如此高明的刀法," "一声惨叫,刀锋已入体三分,鲜血四处喷溅!\n" NOR; me->start_busy(2); if (ap / 3 + random(ap / 2) > dp && ! target->is_busy()) target->start_busy(ap / 60 + 2); } else { msg += CYN "$p" CYN "大吃一惊,也不招架,当即向后" "横移数尺,避开了$P" CYN "这一招。\n" NOR; me->add("neili", -150); me->start_busy(2); } message_combatd(msg, me, target); return 1;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -