📄 tuwu.c
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// tuwu.c#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ int skill; string msg; object weapon; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("金蛇吐雾只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("id") != "jinshe zhui") return notify_fail("你没用金蛇锥,不能使用绝招!\n"); if( (int)me->query_skill("jinshe-zhui", 1) < 100 ) return notify_fail("你的金蛇锥法不够娴熟,不会使用金蛇吐雾。\n"); if( (int)me->query("neili") < 300 ) return notify_fail("你内力不够了。\n"); if( target->is_busy() ) return notify_fail(target->name() + "目前正自顾不暇,放胆攻击吧ⅵ\n"); skill = me->query_skill("jinshe-zhui", 1); me->add("neili", -200); target->receive_damage("qi", (int)skill/ 3); if (random(me->query_skill("force")) > target->query_skill("force")/3 && random(me->query("combat_exp")) > (int)target->query("combat_exp")/3 ) { message_combatd( HIY "只听一阵狂风扫叶般的声响中,$N手中的"YEL"金蛇锥"HIY"闪出夺目的光芒,闪耀得$n眼冒金花,“金蛇吐雾”!除了眼前一重重的雾气外,$n啥也看不见了!\n" NOR, me, target); target->set_temp("block_msg/all",1); call_out("tuwu_end", (int) skill/30, me, target); target->start_busy(me->query_skill("jinshe-zhui",1)/40+2); me->start_busy(2); } else { message_combatd( HIY "只听一阵狂风扫叶般的声响中,$N手中的"YEL"金蛇锥"HIY"闪出夺目的光芒,闪耀得$n眼冒金花,“金蛇吐雾”!除了眼前一重重的雾气外,$n啥也看不见了!\n" NOR, me, target); msg= HIY"$p情急智生,用剑气迫开了$P的雾气。\n"NOR; me->start_busy(2); message_combatd(msg, me, target); }// if(!target->is_fighting(me)) target->fight_ob(me);// if(userp(target)) target->fight_ob(me);// else if( !target->is_killing(me) ) target->kill_ob(me); return 1;}void tuwu_end(object me, object target){if (target){ target->enable_player(); message_combatd("$N抹了抹满脸的"HIR"鲜血"NOR",终于睁开了眼。\n", target); target->set_temp("block_msg/all", 0);} write(HIR"你终于抹掉了满脸的鲜血,看到了周围的情景。\n"NOR); return;}
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