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📄 yiyang-zhi.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <ansi.h>#include <skill.h>inherit SKILL;  string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});string *xue_name = ({ "劳宫穴","膻中穴","曲池穴","关元穴","曲骨穴","中极穴","承浆穴","天突穴","百会穴","幽门穴","章门穴","大横穴","紫宫穴","冷渊穴","天井穴","极泉穴","清灵穴","至阳穴",}); mapping *action_finger = ({([      "action" : "$N右手食指微点,出招"+(order[random(13)])+"「晓天初阳」"NOR",一股雄浑的一阳指力射向$n,出手沉稳,招数正大",        "force" : 200,    "damage" : 220,        "weapon" : "一阳指力",     "parry" : 10,        "dodge" : 15,        "lvl" : 0,        "skill_name" : "晓天初阳",        "damage_type" : "刺伤"]),([      "action" : "$N一指"+(order[random(13)])+"「日出霞光」"NOR",激出的一股罡气涌向$n,看似是温淳平和,但沛然浑厚,无可与抗",        "force" : 250,     "parry" : 25,        "dodge" : 20,         "damage" : 250,        "lvl" : 20,        "skill_name" : "日出霞光",        "damage_type" : "内伤"]),([      "action" : "忽听嗤嗤轻响,一股柔和的气流自$N手指涌出,正是一招"+(order[random(13)])+"「阳春暖融」"NOR",缓缓点向$n$l",        "force" : 300,     "parry" : 10,        "dodge" : 10,    "damage" : 245,        "weapon" : "一阳指力",        "lvl" : 40,        "skill_name" : "阳春暖融",        "damage_type" : "刺伤"]),([      "action" : "$N踏前一步,伸指凌空轻轻一点,$n只觉气息一紧,已被"+(order[random(13)])+"「赤日焦阳」"NOR"的刚阳气劲触到$l",        "force" : 350,     "parry" : 15,     "dodge" : 25,         "damage" : 280,        "lvl" : 60,        "weapon" : "纯阳真气",        "damage" : 240,        "skill_name" : "赤日焦阳",        "damage_type" : "刺伤"]),([      "action" : "$N衣袖轻摆,罡阳柔气从袖底挥出,涌向$n的$l,正是玄功若神的一招"+(order[random(13)])+"「晓阳云暖」"NOR"",        "force" : 400,     "parry" : 25,     "dodge" : 25,         "damage" : 300,        "lvl" : 80,        "skill_name" : "晓阳云暖",        "damage_type" : "内伤"]),([      "action" : "$N面带微笑,伸出右食指,缓缓点向$n胸口,这招"+(order[random(13)])+"「暮云映日」"NOR"劲气弥漫,却无丝毫破空之声",        "force" : 450,       "parry" : 15,      "dodge" : 30,        "damage": 350,        "weapon" : "一阳指力",        "lvl" : 100,        "skill_name" : "暮云映日",        "damage_type" : "刺伤"]),([      "action" : "只见$N食指微屈,一指"+(order[random(13)])+"「九天乾阳」"NOR"点出,气象森严,雍容肃穆,于威猛之中不脱王者风度!",        "force" : 500,       "parry" : 30,      "dodge" : 30,	    "damage":485,        "weapon" : "纯阳真气",        "lvl" : 110,        "skill_name" : "九天乾阳",        "damage_type" : "内伤"]),([ "action" : HIW"$N头顶白气氤氲,渐聚渐浓,便似蒸笼一般,食指伸出,一式"+(order[random(13)])+"「三阳开泰」"NOR"按向$n!"NOR,        "force" : 560,      "parry" : 40,      "dodge" : 30,         "damage" : 500,        "lvl" : 130,        "skill_name" : "三阳开泰",        "damage_type" : "震伤"])});mapping *action_sword = ({([      "action" : "$N嘴角轻笑,提$w平胸,看准时机一剑刺出,激起呼呼风声,迅猛无比地直插$n$l",        "force" : 100,        "dodge" : 15,        "damage" : 250,        "lvl" : 0,        "damage_type" : "刺伤",]),([      "action" : "$N左手捏个剑诀,右腕传动,将一阳指神功化于$w之上,出剑凝重,平平正正地刺向$n",        "force" : 150,        "dodge" : 10,        "damage" : 370,        "lvl" : 20,        "damage_type" : "刺伤",]),([      "action" : "只见$N屏息凝神,脚步沉着,剑走刀势,一式横劈,砍向$n$l,招式威猛正大",        "force" : 200,        "dodge" : 0,        "damage" : 390,        "lvl" : 40,        "damage_type" : "割伤",]),([      "action" : "$N脚下步法微变,身随剑走,端凝自重,极飘逸的一剑向$n刺出,轻灵中却也不失王者气象",        "force" : 250,        "dodge" : 10,        "damage" : 320,        "lvl" : 60,        "damage_type" : "刺伤",]),([      "action" : "$N平推一剑,手中的$w看似渐渐沉重,使动时略比先前滞涩,但实是举轻若重,威猛之极",        "force" : 300,        "dodge" : 15,        "damage" : 340,        "lvl" : 80,        "damage_type" : "刺伤",]),});int valid_enable(string usage) {     return usage=="finger" || usage=="parry" || usage=="unarmed" || usage=="sword"; }int valid_learn(object me){              if ((string)me->query("gender") != "男性")                 return notify_fail("一阳指乃是纯阳玄功,你如何可以修习?\n");       if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail("练一阳指必须空手。\n");//       if (!me->query_skill("kurong-changong", 1))          if((int)me->query_skill("kurong-changong", 1) < 150)                return notify_fail("你的内功火候不够,无法学一阳指。\n");        if ((int)me->query_skill("jinyu-quan", 1) < 80)		return notify_fail("你的金玉拳火候太浅。\n");        if ((int)me->query_skill("wuluo-zhang", 1) < 80)		return notify_fail("你的五罗轻烟掌火候太浅。\n");       if ((int)me->query("neili") < 800)                return notify_fail("你的内力太弱,无法练一阳指。\n");        return 1;}int valid_combine(string combo) { return combo=="haotian-zhang"; }string query_skill_name(int level){        int i;        for(i = sizeof(action_finger)-1; i >= 0; i--)                if(level >= action_finger[i]["lvl"])                        return action_finger[i]["skill_name"];}mapping query_action(object me, object weapon){        int i, level;        level = (int) me->query_skill("yiyang-zhi",1);        if (!weapon) {                             for(i = sizeof(action_finger); i > 0; i--)                     if(level >= action_finger[i-1]["lvl"])                             return action_finger[NewRandom(i, 20, level/5)];            }                else             for(i = sizeof(action_sword); i > 0; i--)                     if(level > action_sword[i-1]["lvl"])                             return action_sword[NewRandom(i, 20, level/5)];        }int practice_skill(object me){                if ((int)me->query("jing") < 80)                return notify_fail("你的体力太低了。\n");        if ((int)me->query("neili") < 100)                return notify_fail("你的内力不够练一阳指。\n");        if ((int)me->query_skill("jinyu-quan", 1) < 80)		return notify_fail("你的金玉拳火候太浅。\n");        if ((int)me->query_skill("wuluo-zhang", 1) < 80)		return notify_fail("你的五罗轻烟掌火候太浅。\n");                                  me->receive_damage("jing", 55);        me->add("neili", -10);        return 1;}string perform_action_file(string action){      return __DIR__"yiyang-zhi/" + action;}mixed hit_ob(object me, object victim, int damage_bonus){    string name,weapon;    name = xue_name[random(sizeof(xue_name))];	if (random(me->query_skill("yiyang-zhi", 1)) > 150	&& me->query_skill_mapped("unarmed") == "yiyang-zhi"         && me->query_skill_mapped("parry") == "yiyang-zhi"         && me->query_skill("kurong-changong",1) > 50        ) {		if(!victim->is_busy()) victim->start_busy(3);		victim->apply_condition("yyz_damage",30);victim->receive_wound("qi", me->query_skill("yiyang-zhi",1)/5+damage_bonus/2);       		return CYN "$n被$N点中"RED+name+CYN",!\n" NOR;	}    	if(me->query_skill("yiyang-zhi", 1) > 100       && me->query("neili") > 500       && me->query_skill_mapped("parry") == "yiyang-zhi"        && victim->query("neili") > 100       && me->query_skill("kurong-changong",1) > 50){         victim->add("neili", -random(120));             }       if(victim->is_busy()) return 0;	if (!objectp(weapon = me->query_temp("weapon"))) {	if((!random(5)) && (me->query("neili")>200) && me->query_skill("yiyang-zhi", 1) > 60		&& me->query_skill_mapped("unarmed") == "yiyang-zhi"         && me->query_skill_mapped("parry") == "yiyang-zhi"         && me->query_skill("kurong-changong",1) > 50)      {  if( !victim->is_busy() ){ 		victim->start_busy(3);}        me->add("neili",-30);		if (victim->query("neili") <=(damage_bonus/2+30))		victim->set("neili",0);		else		victim->add("neili",-damage_bonus/2+50);victim->receive_wound("qi", me->query_skill("yiyang-zhi",1)/5+damage_bonus/2);       		return CYN "$n被$N凌空一指点中"RED+name+CYN",真气不由得一滞!\n" NOR;	} 	} else 	{          if((!random(4)) && (me->query("neili")>200) && me->query_skill("yiyang-zhi", 1) > 60          	&& me->query_skill_mapped("unarmed") == "yiyang-zhi"         && me->query_skill_mapped("parry") == "yiyang-zhi"         && me->query_skill("kurong-changong",1) > 50)	   {  if( !victim->is_busy() ){ 	    victim->start_busy(3);}        me->add("neili",-30);		victim->add("neili",-30);		victim->receive_damage("qi", me->query_skill("yiyang-zhi",1)/5+damage_bonus/2);        victim->receive_wound("qi", me->query_skill("yiyang-zhi",1)/5+damage_bonus/2);       		return CYN "$n被$N发出的剑气刺中"RED+name+CYN",真气不由得一滞!\n" NOR;	}   	} }

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