📄 yiyang-zhi.c
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#include <ansi.h>#include <skill.h>inherit SKILL; string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});string *xue_name = ({ "劳宫穴","膻中穴","曲池穴","关元穴","曲骨穴","中极穴","承浆穴","天突穴","百会穴","幽门穴","章门穴","大横穴","紫宫穴","冷渊穴","天井穴","极泉穴","清灵穴","至阳穴",}); mapping *action_finger = ({([ "action" : "$N右手食指微点,出招"+(order[random(13)])+"「晓天初阳」"NOR",一股雄浑的一阳指力射向$n,出手沉稳,招数正大", "force" : 200, "damage" : 220, "weapon" : "一阳指力", "parry" : 10, "dodge" : 15, "lvl" : 0, "skill_name" : "晓天初阳", "damage_type" : "刺伤"]),([ "action" : "$N一指"+(order[random(13)])+"「日出霞光」"NOR",激出的一股罡气涌向$n,看似是温淳平和,但沛然浑厚,无可与抗", "force" : 250, "parry" : 25, "dodge" : 20, "damage" : 250, "lvl" : 20, "skill_name" : "日出霞光", "damage_type" : "内伤"]),([ "action" : "忽听嗤嗤轻响,一股柔和的气流自$N手指涌出,正是一招"+(order[random(13)])+"「阳春暖融」"NOR",缓缓点向$n$l", "force" : 300, "parry" : 10, "dodge" : 10, "damage" : 245, "weapon" : "一阳指力", "lvl" : 40, "skill_name" : "阳春暖融", "damage_type" : "刺伤"]),([ "action" : "$N踏前一步,伸指凌空轻轻一点,$n只觉气息一紧,已被"+(order[random(13)])+"「赤日焦阳」"NOR"的刚阳气劲触到$l", "force" : 350, "parry" : 15, "dodge" : 25, "damage" : 280, "lvl" : 60, "weapon" : "纯阳真气", "damage" : 240, "skill_name" : "赤日焦阳", "damage_type" : "刺伤"]),([ "action" : "$N衣袖轻摆,罡阳柔气从袖底挥出,涌向$n的$l,正是玄功若神的一招"+(order[random(13)])+"「晓阳云暖」"NOR"", "force" : 400, "parry" : 25, "dodge" : 25, "damage" : 300, "lvl" : 80, "skill_name" : "晓阳云暖", "damage_type" : "内伤"]),([ "action" : "$N面带微笑,伸出右食指,缓缓点向$n胸口,这招"+(order[random(13)])+"「暮云映日」"NOR"劲气弥漫,却无丝毫破空之声", "force" : 450, "parry" : 15, "dodge" : 30, "damage": 350, "weapon" : "一阳指力", "lvl" : 100, "skill_name" : "暮云映日", "damage_type" : "刺伤"]),([ "action" : "只见$N食指微屈,一指"+(order[random(13)])+"「九天乾阳」"NOR"点出,气象森严,雍容肃穆,于威猛之中不脱王者风度!", "force" : 500, "parry" : 30, "dodge" : 30, "damage":485, "weapon" : "纯阳真气", "lvl" : 110, "skill_name" : "九天乾阳", "damage_type" : "内伤"]),([ "action" : HIW"$N头顶白气氤氲,渐聚渐浓,便似蒸笼一般,食指伸出,一式"+(order[random(13)])+"「三阳开泰」"NOR"按向$n!"NOR, "force" : 560, "parry" : 40, "dodge" : 30, "damage" : 500, "lvl" : 130, "skill_name" : "三阳开泰", "damage_type" : "震伤"])});mapping *action_sword = ({([ "action" : "$N嘴角轻笑,提$w平胸,看准时机一剑刺出,激起呼呼风声,迅猛无比地直插$n$l", "force" : 100, "dodge" : 15, "damage" : 250, "lvl" : 0, "damage_type" : "刺伤",]),([ "action" : "$N左手捏个剑诀,右腕传动,将一阳指神功化于$w之上,出剑凝重,平平正正地刺向$n", "force" : 150, "dodge" : 10, "damage" : 370, "lvl" : 20, "damage_type" : "刺伤",]),([ "action" : "只见$N屏息凝神,脚步沉着,剑走刀势,一式横劈,砍向$n$l,招式威猛正大", "force" : 200, "dodge" : 0, "damage" : 390, "lvl" : 40, "damage_type" : "割伤",]),([ "action" : "$N脚下步法微变,身随剑走,端凝自重,极飘逸的一剑向$n刺出,轻灵中却也不失王者气象", "force" : 250, "dodge" : 10, "damage" : 320, "lvl" : 60, "damage_type" : "刺伤",]),([ "action" : "$N平推一剑,手中的$w看似渐渐沉重,使动时略比先前滞涩,但实是举轻若重,威猛之极", "force" : 300, "dodge" : 15, "damage" : 340, "lvl" : 80, "damage_type" : "刺伤",]),});int valid_enable(string usage) { return usage=="finger" || usage=="parry" || usage=="unarmed" || usage=="sword"; }int valid_learn(object me){ if ((string)me->query("gender") != "男性") return notify_fail("一阳指乃是纯阳玄功,你如何可以修习?\n"); if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练一阳指必须空手。\n");// if (!me->query_skill("kurong-changong", 1)) if((int)me->query_skill("kurong-changong", 1) < 150) return notify_fail("你的内功火候不够,无法学一阳指。\n"); if ((int)me->query_skill("jinyu-quan", 1) < 80) return notify_fail("你的金玉拳火候太浅。\n"); if ((int)me->query_skill("wuluo-zhang", 1) < 80) return notify_fail("你的五罗轻烟掌火候太浅。\n"); if ((int)me->query("neili") < 800) return notify_fail("你的内力太弱,无法练一阳指。\n"); return 1;}int valid_combine(string combo) { return combo=="haotian-zhang"; }string query_skill_name(int level){ int i; for(i = sizeof(action_finger)-1; i >= 0; i--) if(level >= action_finger[i]["lvl"]) return action_finger[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("yiyang-zhi",1); if (!weapon) { for(i = sizeof(action_finger); i > 0; i--) if(level >= action_finger[i-1]["lvl"]) return action_finger[NewRandom(i, 20, level/5)]; } else for(i = sizeof(action_sword); i > 0; i--) if(level > action_sword[i-1]["lvl"]) return action_sword[NewRandom(i, 20, level/5)]; }int practice_skill(object me){ if ((int)me->query("jing") < 80) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 100) return notify_fail("你的内力不够练一阳指。\n"); if ((int)me->query_skill("jinyu-quan", 1) < 80) return notify_fail("你的金玉拳火候太浅。\n"); if ((int)me->query_skill("wuluo-zhang", 1) < 80) return notify_fail("你的五罗轻烟掌火候太浅。\n"); me->receive_damage("jing", 55); me->add("neili", -10); return 1;}string perform_action_file(string action){ return __DIR__"yiyang-zhi/" + action;}mixed hit_ob(object me, object victim, int damage_bonus){ string name,weapon; name = xue_name[random(sizeof(xue_name))]; if (random(me->query_skill("yiyang-zhi", 1)) > 150 && me->query_skill_mapped("unarmed") == "yiyang-zhi" && me->query_skill_mapped("parry") == "yiyang-zhi" && me->query_skill("kurong-changong",1) > 50 ) { if(!victim->is_busy()) victim->start_busy(3); victim->apply_condition("yyz_damage",30);victim->receive_wound("qi", me->query_skill("yiyang-zhi",1)/5+damage_bonus/2); return CYN "$n被$N点中"RED+name+CYN",!\n" NOR; } if(me->query_skill("yiyang-zhi", 1) > 100 && me->query("neili") > 500 && me->query_skill_mapped("parry") == "yiyang-zhi" && victim->query("neili") > 100 && me->query_skill("kurong-changong",1) > 50){ victim->add("neili", -random(120)); } if(victim->is_busy()) return 0; if (!objectp(weapon = me->query_temp("weapon"))) { if((!random(5)) && (me->query("neili")>200) && me->query_skill("yiyang-zhi", 1) > 60 && me->query_skill_mapped("unarmed") == "yiyang-zhi" && me->query_skill_mapped("parry") == "yiyang-zhi" && me->query_skill("kurong-changong",1) > 50) { if( !victim->is_busy() ){ victim->start_busy(3);} me->add("neili",-30); if (victim->query("neili") <=(damage_bonus/2+30)) victim->set("neili",0); else victim->add("neili",-damage_bonus/2+50);victim->receive_wound("qi", me->query_skill("yiyang-zhi",1)/5+damage_bonus/2); return CYN "$n被$N凌空一指点中"RED+name+CYN",真气不由得一滞!\n" NOR; } } else { if((!random(4)) && (me->query("neili")>200) && me->query_skill("yiyang-zhi", 1) > 60 && me->query_skill_mapped("unarmed") == "yiyang-zhi" && me->query_skill_mapped("parry") == "yiyang-zhi" && me->query_skill("kurong-changong",1) > 50) { if( !victim->is_busy() ){ victim->start_busy(3);} me->add("neili",-30); victim->add("neili",-30); victim->receive_damage("qi", me->query_skill("yiyang-zhi",1)/5+damage_bonus/2); victim->receive_wound("qi", me->query_skill("yiyang-zhi",1)/5+damage_bonus/2); return CYN "$n被$N发出的剑气刺中"RED+name+CYN",真气不由得一滞!\n" NOR; } } }
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