📄 feidao.c
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inherit SKILL;
mapping *action = ({
([ "action":
"$N双手一晃,手中的$w如一条银蛇般飞向$n的$l",
"dodge": -20,
"damage": 30,
"post_action": (: call_other, WEAPON_D, "throw_weapon" :),
"damage_type": "刺伤"
]),
([ "action":
"$N右手一抖,$w发出刺耳的破空声直射$n的$l",
"dodge": -40,
"damage": 30,
"post_action": (: call_other, WEAPON_D, "throw_weapon" :),
"damage_type": "刺伤"
]),
([ "action":
"$N手指微动,$w斜斜的飞向$n的$l",
"dodge": -40,
"post_action": (: call_other, WEAPON_D, "throw_weapon" :),
"damage_type": "刺伤"
]),
([ "action":
"$N力发肩肘,右手一甩,手中的$w化作一道弧光射向$n的$l",
"dodge": 20,
"post_action": (: call_other, WEAPON_D, "throw_weapon" :),
"damage": 40,
"damage_type": "刺伤"
]),
});
int valid_learn(object me)
{
object ob;
if( (int)me->query("max_neili") < 500 )
return notify_fail("你的内力不够,没有办法练飞刀绝技。\n");
if( !(ob = me->query_temp("weapon"))
|| (string)ob->query("skill_type") != "throwing" )
return notify_fail("你必须先找一些暗器才能练飞刀。\n");
return 1;
}
int valid_enable(string usage)
{
return usage=="throwing" ;
}
mapping query_action(object me, object weapon)
{
return action[random(sizeof(action))];
}
int practice_skill(object me)
{
if( (int)me->query("jing") < 30
|| (int)me->query("neili") < 500 )
return
notify_fail("你的内力或气不够,没有办法练习飞刀绝技。\n");
me->receive_damage("jing", 30);
me->add("neili", -30);
write("你按著所学练了一遍飞刀绝技。\n");
return 1;
}
string perform_action_file(string action)
{
return __DIR__"feidao/" + action;
}
int effective_level() { return 15;}
int learn_bonus()
{
return -2220;
}
int practice_bonus()
{
return -1110;
}
int black_white_ness()
{
return 15;
}
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