📄 liushuichanchan.c
字号:
// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int myexp,yourexp,lvl;
int qi;
object weapon;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[流水潺潺]只能对战斗中的对手使用。\n");
weapon = me->query_temp("weapon");
myexp = (int) me->query("combat_exp");
yourexp = (int) target->query("combat_exp");
lvl = (int) me->query_skill("liuquan-steps") / 10 + 1;
msg = HIR "$N使出流泉步法中的[流水潺潺],幻出无数身影,影影攻向$n!" NOR;
if( random(yourexp) < myexp * lvl)
{
message_vision(msg + "\n", me, target);
msg = "结果$n被$N扰了个心神不宁!\n";
message_vision(msg, me, target);
qi = (int) target->query("qi");
target->receive_damage("qi", qi/10);
}
else
COMBAT_D->do_attack(me,target, weapon, TYPE_REGULAR,msg);
me->start_busy(2);
return 1;
}
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