📄 youzijue.c
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//fatangel@fengyun
//trap attack
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
object weapon;
int extra,ddg,damage;
string msg;
if(!target) target=offensive_target(me);
if((string) me->query_skill_mapped("dodge")!="chaos-steps")
return notify_fail("清平剑法必须与倒乱七星步法配合使用!\n");
weapon=me->query_temp("weapon");
extra=me->query_skill("qingpingsword",1);
if(extra<50) return notify_fail("你的[清平剑法]还不够精熟!\n");
if(!target
||!target->is_character()
||!me->is_fighting(target) )
return notify_fail("[诱字决]只能对战斗中的对手使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "sword")
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-200);
if(target->is_busy()||target->query_temp("is_unconcious"))
return notify_fail("你的对手已经手忙脚乱了,放胆进攻吧!\n");
msg=HIW"\n$n平平一剑削了出去,攻势不猛守势不严,下半身更是空门大露!\n\n"NOR;
if(random(me->query("combat_exp"))<target->query("combat_exp")/4
&&random(target->query("combat_exp"))<me->query("combat_exp")/2)
{
msg+=HIC"$N看出有诈,并未乘隙还击,反而倒退一步。\n"NOR;
message_vision(msg,target,me);
me->start_busy(2);
return 1;
}
if(me->query("combat_exp")<random(target->query("combat_exp")/4))
{
msg+=HIW"$N看出有诈,却成竹在胸,将计就计地向$n攻去!\n"NOR;
damage=COMBAT_D->do_attack(target,me,target->query_temp("weapon"),TYPE_REGULAR,msg);
}
else
{
msg+=HIW"$N看见机不可失,马上向$n攻去!"NOR;
ddg=me->query_skill("chaos-steps",1)/10;
me->add_temp("apply/dodge",ddg);
damage=COMBAT_D->do_attack(target,me,target->query_temp("weapon"),TYPE_REGULAR,msg);
me->add_temp("apply/dodge",-ddg);
}
if(damage>1)
{
msg=HIR"\n不想$N弄巧反拙,被$n攻入空隙,顿时手忙脚乱!\n"NOR;
message_vision(msg, me, target);
me->start_busy(2);
return 1;
}
msg=HIY"\n$N身形急转,早已闪到$n身后,在$n还没反应过来时已发起了一连串的攻击!\n"NOR;
message_vision(msg, me, target);
target->start_busy(2);
me->add_temp("apply/damage",300+extra);
msg=HIY"第一招!"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg=HIY"第二招!"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg=HIY"第三招!"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg=HIY"最后一招!"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->add_temp("apply/damage",-(300+extra));
me->start_busy(2);
return 1;
}
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