📄 luori.c
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// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
extra = me->query_skill("luoriquan",1);
if ( extra < 280) return notify_fail("你的[落日神拳]还不够纯熟!\n");
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[落日]只能对战斗中的对手使用。\n");
if (me->query_temp("weapon"))
return notify_fail("你使用的武器不对。\n");
if( (int)me->query("neili") < 500 )
return notify_fail("你的内力不够。\n");
me->add("neili",-300);
me->add_temp("apply/attack",extra/5);
me->add_temp("apply/damage",extra*2);
msg = HIR "$N仰天发出一声长笑,使出落日神拳中的[落日],\n" NOR;
msg += HIR "就似灿烂无比的夕阳,顿时间天地亦为之变色!\n" NOR;
message_vision(msg,me,target);
msg = HIC "\n 长 \n" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIY "\n 河\n" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIW "\n 落\n" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIR "\n 日\n" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIB "\n 圆\n" NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
me->start_busy(2);
me->add_temp("apply/attack",-extra/5);
me->add_temp("apply/damage",-extra*2);
return 1;
}
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