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📄 jiuyin-baiguzhua.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// jiuyin-baiguzhua.c 九阴白骨爪#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : BLU"$N势若疯虎,形若邪魔,双爪如钢抓铁钩,左手手腕翻处,右手疾伸,五根手指抓向$n$l"NOR,   "force" : 150,   "damage" : 30,   "dodge" : 5,   "lvl" : 0,   "damage_type" : "抓伤"]),([ "action" : BLU"突然人影闪动,$N迫到$n身后,袖中伸出手,五根手指向$n$l插了下去"NOR,   "force" : 200,   "weapon" : "五指",   "damage" : 50,   "dodge" : 10,   "lvl" : 10,   "damage_type" : "刺伤"]),([ "action" : BLU"$N手臂关节喀喇一响,手臂斗然长了半尺,一掌按在$n$l,五指即要插进"NOR,   "force" : 250,   "weapon" : "手指",   "damage" : 60,   "dodge" : 5,   "lvl" : 20,   "damage_type" : "刺伤"]),([ "action" : BLU"$N双手微张,十根尖尖的指甲映出灰白光忙,突然翻腕出爪,五指猛地插落"NOR,   "force" : 300,   "weapon" : "手爪",   "damage" : 70,   "dodge" : 5,   "lvl" : 30,   "damage_type" : "刺伤"]),([ "action" : BLU"$N左手突然在$n眼前上围下钩,左旋右转,连变了七八般,蓦地里右手一伸,五根手指直插$n$l"NOR,   "force" : 350,   "weapon" : "五根手指",   "damage" : 80,   "dodge" : 5,   "lvl" : 40,   "damage_type" : "刺伤"]),([  "action" : BLU "$N左爪虚晃,右爪蓄力,一招" HIR "「勾魂夺魄」" BLU "直插向$n的$l" NOR,    "force" : 400,    "dodge" : 10,    "damage": 130,    "lvl"   : 100,    "skill_name" : "勾魂夺魄" ,        "damage_type" : "抓伤"]),([  "action" : BLU "$N双手连环成爪,爪爪钩向$n," HIR "「九子连环」" BLU "已向$n的$l抓出" NOR,    "force" : 420,    "dodge" : 20,    "damage": 145,    "lvl"   : 120,    "skill_name" : "九子连环" ,        "damage_type" : "抓伤"]),([  "action" : BLU "$N身形围$n一转,使出" HIR "「天罗地网」" BLU ",$n的$l已完全笼罩在爪影下" NOR,    "force" : 440,    "dodge" : 30,    "damage": 155,    "lvl"   : 140,    "skill_name" : "天罗地网" ,        "damage_type" : "抓伤"]),([  "action" : BLU "$N使一招" HIR "「风卷残云」" BLU ",双爪幻出满天爪影抓向$n全身" NOR,    "force" : 520,    "dodge" : 40,    "damage": 170,    "lvl"   : 160,    "skill_name" : "风卷残云" ,        "damage_type" : "抓伤"]),([  "action" : BLU "$N吐气扬声,一招" HIR "「唯我独尊」" BLU "双爪奋力向$n天灵戳下" NOR,    "force" : 620,    "dodge" : 50,    "damage": 210,    "lvl"   : 180,    "skill_name" : "唯我独尊" ,    "damage_type" : "抓伤"]),});int valid_enable(string usage){      return usage=="claw" || usage=="parry" ;}int valid_combine(string combo) { return combo=="cuixin-zhang"; }int valid_learn(object me){       if (!me->query("jiuyin/xia") && !me->query("jiuyin/emei"))               return notify_fail("你现在不能学习九阴白骨爪。\n");       if( (int)me->query_skill("jiuyin-shenzhua", 1 ) >= 1 )               return notify_fail("会九阴神抓了,还想学九阴白骨爪?\n");       if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))               return notify_fail("练九阴白骨爪必须空手。\n");       if ((int)me->query_skill("claw", 1) < 41)               return notify_fail("你的基本爪功火候不够,无法学习。\n");       if ((int)me->query("max_neili") < 1000)               return notify_fail("你的内力太弱,无法练九阴白骨爪。\n");       return 1;}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){    int i, level;    level   = (int) me->query_skill("jiuyin-baiguzhua",1);    for(i = sizeof(action); i > 0; i--)        if(level >= action[i-1]["lvl"])            return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){       if( (int)me->query_skill("jiuyin-baiguzhua", 1 ) < 150 )               return notify_fail("你现在不能练习九阴白骨爪。\n");       if ((int)me->query("jing") < 40)               return notify_fail("你的体力太低了。\n");       if ((int)me->query("neili") < 50)               return notify_fail("你的内力不够练九阴白骨爪。\n");       me->receive_damage("jing", 30);       me->add("neili", -10 - random((int)me->query_skill("jiuyin-baiguzhua", 1 )/10+1));       return 1;}string perform_action_file(string action){        return __DIR__"jiuyin-baiguzhua/" + action;}void skill_improved(object me){    tell_object(me, "你练着练着忽然从心底生出一股邪念!\n");if (random(2)==0)    me->add("shen", -(me->query_skill("jiuyin-baiguzhua", 1)));}mixed hit_ob(object me, object victim, int damage_bonus){	if (!me->query("jiuyin/xia") && !me->query("jiuyin/emei")) return 0;	if( damage_bonus < 100 ) return 0;if (me->query_skill_mapped("force") != "jiuyin-zhengong")return 0;	if( random(damage_bonus/2) > victim->query_str() ) {		victim->receive_wound("qi", (damage_bonus - 100) / 2 );		return HIR "你听到「喀啦」一声轻响,竟似是骨碎的声音!\n" NOR;	}}

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