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📄 yixing.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// yixing.c 移形大法#include <ansi.h>inherit F_SSERVER;int perform(object me,object target){        int damage;        string msg;        string limb,*limbs,attack_skill,attack;        object weapon;        mapping my,your,action;        if( !target ) target = offensive_target(me);        if(!target||!target->is_character() || !me->is_fighting(target) )        return notify_fail("移形大法只能对战斗中的对手使用。\n");                        if( (int)me->query_skill("kunlun-zhang",1)<100)        return notify_fail("你的昆仑掌不够娴熟,不会使用「移形大法」。\n");        if( (int)me->query_skill("xuantian-wuji",1)<100)        return notify_fail("你的玄天无极功不够深厚,不会使用「移形大法」。\n");                                                           if(me->query_skill_mapped("force") != "xuantian-wuji" )	return notify_fail("你没有用玄天无极。\n");        if( (int)me->query("neili",1)<600)        return notify_fail("你现在内力太弱,不能使用「移形大法」。\n");                                msg=CYN"$N身形虚晃,施展「移形大法」神功!!\n"NOR;        me->start_busy(2);// if target is not busy, then busy 1 hit (by xbd)        if (!target->is_busy() ) target->start_busy(1);        if (!target->is_busy() && random(3)==0) target->start_busy(4);                if (random(me->query("combat_exp")) > target->query("combat_exp")/4){        damage = (int)me->query_skill("kunlun-zhang",1);                                damage = damage + random(damage);                        target->receive_damage("qi",damage);        target->receive_wound("qi",damage);        me->add("neili",-damage/10);                        weapon=target->query_temp("weapon");        if(objectp(weapon))     attack_skill=weapon->query("skill_type");        else                            attack_skill="strike";        attack=target->query_skill_mapped(attack_skill);        if(!attack)     attack=attack_skill;        msg +=CYN"$N突然使出$n所学的"+to_chinese(attack)+"!以彼之道还施彼身!\n"NOR;        my=target->query_entire_dbase();        your=me->query_entire_dbase();                limbs=target->query("limbs");        limb = limbs[random(sizeof(limbs))];        action=target->query("actions");        if( !mapp(action) ) {                target->reset_action();                action=target->query("action");                if( !mapp(action) ) {                        CHANNEL_D->do_channel( this_object(), "sys",                                sprintf("%s(%s): bad action = %O",                                        me->name(1), me->query("id"),        target->query("actions",1)));                        return 0;                }        }        msg += action["action"]+"!\n";        msg+=RED"$n惊慌失措之中躲闪不及,结果在$l造成"+action["damage_type"]+"!!\n\n"NOR;        msg=replace_string(msg,"$l",limb);        if(objectp(weapon)) msg=replace_string(msg,"$w",weapon->name());        msg +=RED"$n惊慌失措之中躲闪不及,只觉眼前一黑。\n"NOR;}else    msg=CYN"$n一个跃身,躲开了这一击!!\n"NOR;        message_vision(msg, me, target);	        return 1;}

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