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📄 liuyun.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// luiyun.c 流云水袖#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;void remove_effect(object me, int aamount, int damount);int perform(object me, object target){        object weapon;          string msg;        int d_count, count, qi, maxqi, skill;        if( (int)me->query_temp("liuyun") )                 return notify_fail(HIG"你已经在默运流云水袖神功了。\n");        if( (int)me->query_temp("qzj_tong") )                 return notify_fail("你已经在运同归剑了。\n");        if((int)me->query_temp("tzzf") )                 return notify_fail("你已经在掌刀的运功中。\n");      if( me->query_temp("fumo")   )      return notify_fail("你正在使用大金刚拳的特殊攻击「金刚伏魔」!\n");      if( me->query_temp("jingang")   )      return notify_fail("你正在使用大金刚拳的特殊攻击「大金刚神通」!\n");      if( me->query_temp("fanzhen")   )                return notify_fail("你正在运用「金刚不坏体神功」!\n");        if( !me->is_fighting() )        return notify_fail("「流云水袖」只能在战斗中使用。\n");        if( me->query_temp("yuxiao/tianwu") )                return notify_fail("你正在运用「凤凰天舞」心法!\n");        if ((int)me->query_temp("shield"))                return notify_fail("你已经在运护体神功中了。\n");        if( me->query_temp("yuxiao/tianwu") )                return notify_fail("你正在运用「凤凰天舞」心法!\n");       if(me->query_temp("anran"))        return notify_fail("你现在正在使用「黯然」绝技。\n");        if(me->query_temp("wdpowerup") )       return notify_fail("你现在正在使用「五毒神功」的绝技。\n");        if(me->query_temp("zhuihun/lpf"))        return notify_fail("你正在使用五毒追魂钩之「乱披风」\n");     if( (int)me->query("neili") < 400 )                return notify_fail("你的内力还不够高!\n");        if( (int)me->query_skill("xuantian-wuji", 1) < 60)                return notify_fail("你的玄天无极功的修为不够,不能使用流云水袖! \n");        if( (int)me->query_skill("strike", 1) < 80 )                return notify_fail("你的基本掌法还不到家,无法使用流云水袖!\n");        if( me->query_skill_mapped("strike") != "kunlun-zhang")                 return notify_fail("你没有激发昆仑掌,无法使用流云水袖!\n");   if(me->query_skill_mapped("force") != "xuantian-wuji" )	return notify_fail("你没有用玄天无极。\n");//        if( me->query_temp("apply/strength", 1) > 1 )//                return notify_fail("你还在使用太玄功一类的功夫,不能使用流云水袖!\n");       //        if( me->query_temp("apply/dexerity", 1) > 1 )//                return notify_fail("你还在使用太玄功一类的功夫,不能使用流云水袖!\n");        msg = HIR "$N轻喝一声使出昆仑掌中的绝学「流云水袖」,臂力陡然增加,衣袖横扫敌人的面门!\n" NOR;                qi = me->query("qi");        maxqi = me->query("max_qi");        skill = (int) (me->query_skill("kunlun-zhang",1) / 3);        count = (int) (me->query_skill("kunlun-zhang",1) / 3);        d_count = (int) (me->query_skill("kunlun-zhang",1) / 5);        if(qi > (maxqi * 0.1))        {               message_vision(msg, me, target);                me->add_temp("apply/strength", count);                 me->add_temp("apply/dexerity", d_count);                me->add_temp("apply/armor", count+100);                me->add_temp("apply/damage", count+100);                me->set_temp("liuyun", 1);                //me->start_busy(3);                     me->start_call_out( (: call_other, __FILE__, "remove_effect", me, count*2, d_count :), skill);                me->add("neili", -300);        return 1;        }        else{                msg = HIR "$N拼尽毕生功力使出了昆仑掌中的终极绝技「流云水袖」, 全身骨骼一阵爆响, 欲与敌人同归于尽!\n" NOR;                message_vision(msg, me, target);                me->add_temp("apply/strength", count);                me->add_temp("apply/dexerity", d_count);                me->add_temp("apply/armor", count+100);                me->add_temp("apply/damage", count+100);                me->set_temp("liuyun", 1);                //me->start_busy(3);                     me->start_call_out( (: call_other, __FILE__, "remove_effect", me, count*9, 0 :), 2);                me->add("neili", -300);                return 1;        }}void remove_effect(object me, int aamount, int damount){        int d_count, count;        count = (int) (me->query_skill("kunlun-zhang",1) / 3);        d_count = (int) (me->query_skill("kunlun-zhang",1) / 5);                if ( (int)me->query_temp("liuyun") )         {                me->add_temp("apply/strength", -count);                 me->add_temp("apply/dexerity", -d_count);                me->add_temp("apply/armor", -(count+100));                me->add_temp("apply/damage", -(count+100));                me->delete_temp("liuyun");                tell_object(me, HIY "你的「流云水袖」神功运行完毕,将内力收回丹田。\n" NOR);                me->start_busy(2);        }}

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