📄 yizhi-chan.c
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// yizhi-chan.c 一指禅// modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "action" : "$N双指并拢,一式「佛恩济世」,和身而上,左右手一前一后戳向$n的胸腹间", "force" : 60, "dodge" : -5, "parry" : -5, "damage": 110, "lvl" : 0, "skill_name" : "佛恩济世", "damage_type" : "刺伤"]),([ "action" : "$N左掌护胸,一式「佛光普照」,右手中指前后划了个半弧,猛地一甩,疾点$n的$l", "force" : 120, "dodge" : 10, "parry" : 15, "damage": 230, "lvl" : 20, "skill_name" : "佛光普照", "damage_type" : "刺伤"]),([ "action" : "$N身形闪动,一式「佛门广渡」,双手食指端部各射出一道青气,射向$n的全身要穴", "force" : 240, "dodge" : 20, "parry" : 20, "damage": 160, "lvl" : 40, "skill_name" : "佛门广渡", "damage_type" : "刺伤"]),([ "action" : "$N盘膝跌坐,一式「佛法无边」,左手握拳托肘,右手拇指直立,遥遥对着$n一捺", "force" : 480, "dodge" : 40, "parry" : 30, "damage": 190, "lvl" : 60, "skill_name" : "佛法无边", "damage_type" : "刺伤"]),([ "action" : "$N双指并拢,一式「道行般若」,和身缓缓而上,左右手一前一后弹向$n$l", "force" : 300, "dodge" : 30, "damage": 190, "weapon": "无形指力", "lvl" : 5, "skill_name" : "道行般若", "damage_type" : "刺伤"]),([ "action" : "$N左掌护胸,含笑一式「小品般若」,右手中指前后划了个半弧,轻轻一甩,点向$n$l", "force" : 350, "dodge" : 10, "damage": 190, "weapon": "无形指力", "lvl" : 25, "skill_name" : "小品般若", "damage_type" : "刺伤"]),([ "action" : "$N身形闪动,一式「光赞般若」,双手食指端部各射出一道青光,射向$n的全身要穴", "force" : 400, "dodge" : 10, "damage": 190, "weapon": "无形指力", "lvl" : 45, "skill_name" : "光赞般若", "damage_type" : "刺伤"]),([ "action" : "$N盘膝跌坐,一式「放光般若」,全身罡气密布,左手握拳托肘,右手拇指直立,遥遥对着$n一捺", "force" : 450, "dodge" : -5, "weapon": "无形指力", "damage": 290, "lvl" : 65, "skill_name" : "放光般若", "damage_type" : "刺伤"]),([ "action" : "$N面露宝相,结兰花手,轻轻一下点出「摩诃般若」,凭空凝气成线,缓缓刺向$n", "force" : 400, "dodge" : 15, "weapon": "无形指力", "damage": 290, "lvl" : 105, "skill_name" : "摩诃般若", "damage_type" : "刺伤"]),([ "action" : "$N口念佛经,内息激发,衣衫渐渐胀鼓,身若金刚,便立指一式「金刚般若」,对着$n点去", "force" : 500, "dodge" : 20, "weapon": "无形指力", "damage": 290, "lvl" : 155, "skill_name" : "金刚般若", "damage_type" : "刺伤"])});int valid_enable(string usage) { return usage=="finger" || usage=="parry"; } int valid_combine(string combo) { return combo=="banruo-zhang"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练一指禅必须空手。\n"); if ((int)me->query_skill("hunyuan-yiqi", 1) < 20) return notify_fail("你的混元一气功火候不够,无法学一指禅。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练一指禅。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("yizhi-chan",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 20) return notify_fail("你的内力不够练一指禅。\n"); me->receive_damage("qi", 30); me->add("neili", -10); return 1;}string perform_action_file(string action){ return __DIR__"yizhi-chan/" + action;}mixed hit_ob(object me, object target){ string msg; int j; j = me->query_skill("yizhi-chan", 1); if( random(20) >= 15 && !target->is_busy() && j > 100 && me->query("neili") > target->query("neili") && me->query("neili") > 1000 && me->query("max_neili") > 1500 && j > random(target->query_skill("dodge",1))){ switch(random(2)){ case 0 : msg = "$N身形闪动,一式「佛门广渡」,双手食指端部各射出一道青气,射向$n的全身要穴!\n"; msg += "$n只觉全身一麻,已被这一招「佛门广渡」点中!\n"; target->start_busy(3); break; case 1 : msg = "$N双指并拢,一式「佛恩济世」,和身而上,左右手一前一后戳向$n的胸腹间!\n"; msg += "结果$n气血一滞,已被定在当堂。\n"; target->start_busy(3); break; } message_vision(msg, me, target); }}
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