📄 hua.c
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// hua.c 化骨绵掌#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){ object weapon; string msg; int extra; extra = me->query_skill("huagu-mianzhang",1); if( !target ) target = offensive_target(me); if( environment(me)->query("no_fight") ) return notify_fail("这里不能攻击别人! \n"); if( !target || !target->is_character() ) return notify_fail("辣手化骨只能对对手使用。\n"); if( target->query_temp("huagu")>3) return notify_fail("对手已经中了不少辣手化骨了,你再打也没用了。\n"); if( (int)me->query_skill("shenlong-xinfa", 1) < 50 ) return notify_fail("你的神龙心法不够娴熟,不能化骨。\n"); if( (int)me->query_skill("huagu-mianzhang", 1) < 40 ) return notify_fail("你的化骨绵掌不够娴熟,不能化骨。\n"); if( (int)me->query("neili", 1) < 300 ) return notify_fail("你的内力不够,不能化骨。\n"); me->add("neili", -100); msg = MAG "$N掌出如风轻轻落在$n肩头上。\n"NOR; me->start_busy(2); if( random(me->query("combat_exp")) > (int)target->query("combat_exp")/2 ) { msg += MAG "结果只听扑的一声,$p被$P一掌拍中!\n" NOR; msg += MAG "$p只觉得全身暖洋洋的,感到有点轻飘无力轻。\n" NOR; target->add_temp("apply/attack", -extra/5); target->add_temp("apply/dodge", -extra/5); target->add_temp("apply/defense", -extra/5); target->add_temp("huagu",1); target->apply_condition("snake_poison",10); target->apply_condition("cold_poison",10); msg += HIB "忽然一股寒气优似冰箭,循着手臂,迅速无伦的射入$p胸膛\n" NOR; me->start_call_out( (: call_other, __FILE__, "remove_effect",target,extra/5, extra/5:), extra/5);} else { msg += CYN"可是$p急忙闪在一旁,躲了开去。\n" NOR; me->start_busy(3); } message_combatd(msg, me, target); if( !target->is_fighting(me) ) target->fight_ob(me); return 1;}void remove_effect(object target,int aamount, int damount){if (target){ target->add_temp("apply/attack", aamount); target->add_temp("apply/dodge", aamount); target->add_temp("apply/defense", aamount);target->start_busy(3); message_combatd(YEL"$N从猛烈的攻击中摆脱了出来,连退数步,稳住了脚步\n"NOR, target);}}
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