📄 xiaoyao.c
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//xiaoyao 逍遥刀
#include <ansi.h>
#include <skill.h>
#include <weapon.h>
#include <combat.h>
void remove_effect(object me, int a_amount, int d_amount);
inherit F_SSERVER;
int perform(object me, object target)
{
object weapon,ob;
int skill;
int extra;
string msg;
int damage;
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("只能在战斗中使用。\n");
if (!objectp(weapon = me->query_temp("weapon"))
|| (string)weapon->query("skill_type") != "blade")
return notify_fail("必须用刀才能施展。\n");
if(me->is_busy())
return notify_fail("你现在没空!!\n");
if( (int)me->query("neili") < 2000 )
return notify_fail("你的内力不够。\n");
if( (int)me->query("neili") < me->query("max_neili")/7+200 )
return notify_fail("你的内力不够。\n");
if( !wizardp(me) &&(int)me->query_skill("ruyi-dao", 1) < 500 )
return notify_fail("你的本门外功不够!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("liuyang-zhang", 1) < 500 )
return notify_fail("你的本门外功不够高!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("beiming-shengong", 1) < 500 )
return notify_fail("你的本门内功不够高!不能贯通使用!\n");
if(!wizardp(me) && (int)me->query_skill("jiuyin-zhengong", 1) )
return notify_fail("你的杂学太多,无法对本门武功贯通使用!\n");
if (!wizardp(me) && !me->query("guard/flag"))
return notify_fail("你的江湖经验还不够,无法对本门武功贯通使用!\n");
if (!wizardp(me) && !me->query("guard/ok"))
return notify_fail("你还没有通过华山论剑! 无法对本门武功贯通使用!\n");
if ( !wizardp(me) && me->query_skill_mapped("force") != "beiming-shengong")
return notify_fail("不使用本门内功,如何使用本门绝学!\n");
msg = HBWHT "$N贯通逍遥派武学,使出了逍遥派的绝学之精髓!\n" NOR;
me->add("neili", -me->query("max_neili")/7);
message_vision(msg, me, target);
skill = me->query_skill("ruyi-dao");
extra = me->query_skill("ruyi-dao",1) / 20;
extra += me->query_skill("ruyi-dao",1) /20;
me->set_temp("ruyi");
me->add_temp("apply/attack", extra*2);
me->add_temp("apply/damage", extra*3);
msg = HIY "$N一声长笑,只觉世事如意,豪气满胸,哪管什么是非荣辱,反手一刀砍出!\n"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
msg = HIB"$N刀风过处,意犹未尽,反手又是一刀!\n"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("ruyi-dao",1)));
msg = HIR"$N身随刀转,顺手又是一刀!\n"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("ruyi-dao",1)));
msg = HIG"$N身随刀转,顺手再是一刀!\n"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("ruyi-dao",1)));
msg = HIC"$N身随刀转,顺手最后一刀!\n"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("ruyi-dao",1)));
msg = HIW"$N身形再转,如意一刀又回转回来!\n"NOR;
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("ruyi-dao",1)));
msg = BLU "$N化水为冰,凝于掌中,双指一弹,手上几道青光急速射向$n。\n";
COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);
target->receive_wound("qi",random((int)me->query_skill("ruyi-dao",1)));
target->apply_condition("ss_poison", random(me->query_skill("liuyang-zhang",1)/50) + 2 +
target->query_condition("ss_poison"));
me->start_busy(4);
me->delete_temp("ruyi");
me->add_temp("apply/attack", -extra*2);
me->add_temp("apply/damage", -extra*3);
msg = HIC "$N手中长刀刀芒跃动,刀光暴长,一刀砍出,刀尖渐渐逼近$n,\n"NOR;
msg += HIM"$n看到漫天刀光,抽身后跃,只这一刹,漫天刀影化为一刀直劈$n前胸,\n"NOR;
msg += HIR"**************事事如意***************"NOR;
if( weapon = target->query_temp("weapon") ){
if( random(me->query("str")) > (int)target->query("str")*3/4 ) {
msg += HIM"\n$p只觉得浑身一热,手掌虎口巨痛,手中"
+ target->query_temp("weapon")->query("name") + "脱手而出。\n" NOR;
message_vision(msg, me, target);
(
target->query_temp("weapon"))->move(environment(target));
target->start_busy(2);
} else {
msg += HIY"\n$p危急中突然伏地翻滚而出,避过了这致命一击,已吓得脸色苍白!\n" NOR;
message_vision(msg, me, target);
}
}
else
{
if (random(me->query("combat_exp")) >target->query("combat_exp")/3)
{
target->start_busy(random(3));
damage = (int)me->query_skill("ruyi-dao", 1);
damage = damage*3 + random(damage)+800;
target->receive_damage("qi", damage);
target->receive_wound("qi", damage);
if( damage < 300 ) msg += HIC"\n结果$n脸色被一刀砍中,昏昏沉沉接连退了好几步!\n"NOR;
else if( damage < 400 ) msg += HIC"\n结果一刀砍中,$n「哇」地一声吐出一口鲜血!\n"NOR;
else if( damage < 500 ) msg += HIR"\n结果「轰」地一声,一刀正砍中正胸,$n全身气血倒流,口中鲜血狂喷而出!\n"NOR;
else msg += HIR"\n结果只听见几声喀喀轻响,一刀砍中正胸,$n一声惨叫,像滩软泥般塌了下去!!\n"NOR;
} else
{
msg += HIY"\n$p危急中突然伏地翻滚而出,避过了这致命一击,已吓得脸色苍白!\n" NOR;
}
message_vision(msg, me, target);
}
return 1;
}
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