📄 shishiruyi.c
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// mie.c 回风拂柳剑法「事事如意」#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; object weapon; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("[事事如意]只能对战斗中的对手使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "blade") return notify_fail("开什么玩笑,没装备刀就想使「事事如意」?\n"); if (!target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「事事如意」只能对战斗中的对手使用。\n"); if( (int)me->query_skill("beiming-shengong", 1) < 60 ) return notify_fail("你的「北冥神功」不够娴熟。\n"); if ((int)me->query_skill("ruyi-dao", 1) < 200 ) return notify_fail("你的如意刀不够娴熟,还使不出「事事如意」。\n"); if ((int)me->query("max_neili")<800) return notify_fail("你的内力修为不足,无法运足「事事如意」的内力。\n"); if ((int)me->query("neili")<200) return notify_fail("你现在内力不够,没能将「事事如意」使完!\n"); msg = HIC "$N手中长刀刀芒跃动,刀光暴长,一刀砍出,刀尖渐渐逼近$n,\n"NOR; msg += HIM"$n看到漫天刀光,抽身后跃,只这一刹,漫天刀影化为一刀直劈$n前胸,\n"NOR; msg += HIR"**************事事如意***************"NOR; if( weapon = target->query_temp("weapon") ){ if( random(me->query("str")) > (int)target->query("str")*3/4 ) { msg += HIM"\n$p只觉得浑身一热,手掌虎口巨痛,手中" + target->query_temp("weapon")->query("name") + "脱手而出。\n" NOR; message_vision(msg, me, target); ( target->query_temp("weapon"))->move(environment(target)); target->start_busy(2); } else { msg += HIY"\n$p危急中突然伏地翻滚而出,避过了这致命一击,已吓得脸色苍白!\n" NOR; message_vision(msg, me, target); } me->start_busy(1); } else { if (random(me->query_skill("force")) > target->query_skill("force")/3 ) { me->start_busy(3); target->start_busy(random(3)); damage = (int)me->query_skill("ruyi-dao", 1); damage = damage*3 + random(damage); target->receive_damage("qi", damage); target->receive_wound("qi", damage); if( damage < 300 ) msg += HIC"\n结果$n脸色被一刀砍中,昏昏沉沉接连退了好几步!\n"NOR; else if( damage < 400 ) msg += HIC"\n结果一刀砍中,$n「哇」地一声吐出一口鲜血!\n"NOR; else if( damage < 500 ) msg += HIR"\n结果「轰」地一声,一刀正砍中正胸,$n全身气血倒流,口中鲜血狂喷而出!\n"NOR; else msg += HIR"\n结果只听见几声喀喀轻响,一刀砍中正胸,$n一声惨叫,像滩软泥般塌了下去!!\n"NOR; } else { me->start_busy(1); msg += HIY"\n$p危急中突然伏地翻滚而出,避过了这致命一击,已吓得脸色苍白!\n" NOR; } message_vision(msg, me, target); } me->add("neili", -300); return 1;}
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