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📄 shishiruyi.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// mie.c  回风拂柳剑法「事事如意」#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){        int damage;        string msg;        object weapon;        if( !target ) target = offensive_target(me);	if( !target	||	!target->is_character()	||	!me->is_fighting(target) )		return notify_fail("[事事如意]只能对战斗中的对手使用。\n");        if (!objectp(weapon = me->query_temp("weapon"))        || (string)weapon->query("skill_type") != "blade")                return notify_fail("开什么玩笑,没装备刀就想使「事事如意」?\n");        if (!target || !target->is_character() || !me->is_fighting(target) )                return notify_fail("「事事如意」只能对战斗中的对手使用。\n");        if( (int)me->query_skill("beiming-shengong", 1) < 60 )                return notify_fail("你的「北冥神功」不够娴熟。\n");        if ((int)me->query_skill("ruyi-dao", 1) < 200 )                return notify_fail("你的如意刀不够娴熟,还使不出「事事如意」。\n");        if ((int)me->query("max_neili")<800)                return notify_fail("你的内力修为不足,无法运足「事事如意」的内力。\n");        if ((int)me->query("neili")<200)                      return notify_fail("你现在内力不够,没能将「事事如意」使完!\n");        msg = HIC "$N手中长刀刀芒跃动,刀光暴长,一刀砍出,刀尖渐渐逼近$n,\n"NOR;        msg += HIM"$n看到漫天刀光,抽身后跃,只这一刹,漫天刀影化为一刀直劈$n前胸,\n"NOR;        msg += HIR"**************事事如意***************"NOR;	if( weapon = target->query_temp("weapon") ){        if( random(me->query("str")) > (int)target->query("str")*3/4 ) {      msg += HIM"\n$p只觉得浑身一热,手掌虎口巨痛,手中"                + target->query_temp("weapon")->query("name") + "脱手而出。\n" NOR;		message_vision(msg, me, target);		(		target->query_temp("weapon"))->move(environment(target));                target->start_busy(2);	} else {    msg += HIY"\n$p危急中突然伏地翻滚而出,避过了这致命一击,已吓得脸色苍白!\n" NOR;		message_vision(msg, me, target);	}	me->start_busy(1);        }        else        {        if (random(me->query_skill("force")) > target->query_skill("force")/3 )	{		me->start_busy(3);		target->start_busy(random(3));				damage = (int)me->query_skill("ruyi-dao", 1);				damage = damage*3 + random(damage);				target->receive_damage("qi", damage);		target->receive_wound("qi", damage);				if( damage < 300 ) msg += HIC"\n结果$n脸色被一刀砍中,昏昏沉沉接连退了好几步!\n"NOR;        	else if( damage < 400 ) msg += HIC"\n结果一刀砍中,$n「哇」地一声吐出一口鲜血!\n"NOR;        	else if( damage < 500 ) msg += HIR"\n结果「轰」地一声,一刀正砍中正胸,$n全身气血倒流,口中鲜血狂喷而出!\n"NOR;        	else msg += HIR"\n结果只听见几声喀喀轻响,一刀砍中正胸,$n一声惨叫,像滩软泥般塌了下去!!\n"NOR;			} else 	{		me->start_busy(1);    msg += HIY"\n$p危急中突然伏地翻滚而出,避过了这致命一击,已吓得脸色苍白!\n" NOR;	}	message_vision(msg, me, target);        }        me->add("neili", -300);	return 1;}

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