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📄 powerup.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// powerup.c#include <ansi.h>inherit F_CLEAN_UP;void remove_effect(object me, int amount);int exert(object me, object target){        int skill;        if( target != me ) return            notify_fail("你只能用冰雪心法提升自己的战斗力。\n");        if( (int)me->query("neili") < 100 ) return            notify_fail("你的内力不够。\n");        if( (int)me->query_temp("powerup") ) return            notify_fail("你已经在运功中了。\n");        skill = (int)me->query_skill("bingxue-xinfa",1);//        me->add("bellicosity", 100 + skill/2 );        me->add("neili", -100);        me->receive_damage("qi",0);        message_combatd(HIW"$N长啸一声,真气激发,周身一层青气氤氲,隐隐透体而出,弥漫四周。\n" NOR, me);       me->add_temp("apply/attack", skill/3);        me->add_temp("apply/dodge", skill/3);        me->add_temp("apply/damage", skill/3);        me->add_temp("apply/armor", skill/3);        me->set_temp("powerup", 1);  me->start_call_out((:call_other,__FILE__,"remove_effect",me,skill/3:),skill);        if( me->is_fighting() ) me->start_busy(2);        return 1;}void remove_effect(object me, int amount){        me->add_temp("apply/attack", - amount);        me->add_temp("apply/dodge", - amount);        me->add_temp("apply/damage", - amount);        me->add_temp("apply/armor", - amount);        me->delete_temp("powerup");        tell_object(me, "你的冰雪心法运行完毕,将内力收回丹田。\n");}

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