📄 sandu.c
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// sandu.c 五毒教施毒大法#include <ansi.h>inherit F_SSERVER;string *du=({"ice_poison","ill_dongshang","ill_fashao","ill_kesou","ill_shanghan","ill_zhongshu","xx_poison","cold_poison","flower_poison","rose_poison","x2_poison","sanpoison","scorpion_poison","qx_snake_poison","anqi_poison","yf_poison","nx_poison","chilian_poison","yufeng_poison","insect_poison",});int perform(object me, object target){ string msg;int level; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("「"+HIR"施毒"NOR+"」只能对战斗中的对手使用。\n"); if( environment(me)->query("no_fight") ) return notify_fail("这里不能攻击别人! \n");// if( !userp(target) || wizardp(target) )// return notify_fail("施毒只能对玩家使用。\n"); if( (int)me->query_skill("wudu-shengong",1) < 100 ) return notify_fail("你的五毒神功修为还不够!\n"); if( (int)me->query_skill("poison",1) < 100 ) return notify_fail("你的基本毒功修为还不够!\n"); if( (int)me->query_skill("shedu-qiqiao", 1) < 100 ) return notify_fail("你的蛇毒奇巧还不够娴熟, 不能打蛇 !\n"); level=(int)me->query_skill("duji", 1);if (!level) level=10; if( (int)me->query("neili") < 500 ) return notify_fail("你现在的内力不够!\n"); msg = HIM "只见$N从怀中,拿出一大包不知道是什么东西的药粉,一把撒向$n的周身!\n"; me->start_busy(1); if( random( (int)me->query("combat_exp",1))+ level*100 > target->query("combat_exp")/3 ) { msg += HIR"$n没有防范,全身上下被撒了一个正着!\n" NOR; me->add("neili",-300); me->start_busy(2); if (!target->is_busy()) target->start_busy(2); target->receive_damage("qi",20); target->receive_wound("qi",15 + random(10)); target->apply_condition(du[random(sizeof(du))], 35); target->apply_condition(du[random(sizeof(du))], 35); target->apply_condition(du[random(sizeof(du))], 35);if (me->query_skill("duji",1) > 150){ target->apply_condition("snake_poison", (int)target->query_condition("snake_poison") + 30 ); target->apply_condition("wugong_poison", (int)target->query_condition("wugong_poison") + 30 ); target->apply_condition("zhizhu_poison", (int)target->query_condition("zhizhu_poison") + 30 ); target->apply_condition("xiezi_poison", (int)target->query_condition("xiezi_poison") + 30 ); target->apply_condition("chanchu_poison", (int)target->query_condition("chanchu_poison") + 30 );}if (me->query_skill("duji",1) > 200){ target->apply_condition(du[random(sizeof(du))], 35); target->apply_condition(du[random(sizeof(du))], 35); target->apply_condition(du[random(sizeof(du))], 35);} message_combatd(msg, me, target); COMBAT_D->report_status(target); } else { msg += "$p急提内力奋力一震,将$N撒出的毒粉卸在了身旁!\n" NOR; me->start_busy(1); me->add("neili",-300); message_combatd(msg, me, target); }// if( !target->is_killing(me) ) target->kill_ob(me); return 1;}
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