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📄 qiusheng-blade.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
字号:
//TIE@FY3
inherit SKILL;
mapping *action = ({
	([	"action":		"$N使一招「一叶浮萍归大海」,手中$w一摆,身形急进如飞,刀人合一,射向$n的$l!",
		"damage_type":	"割伤"
	]),
	([	"action":		"$N$w划出道道弧光,一招「人生何处不相逢」,刀刀不离$n的$l!",
		"damage_type":	"割伤"
	]),
	([	"action":		"$N手中$w刀光宛如流水,一招「衰草斜阳流曲浦」,斜斜削向$n的$l",
		"damage_type":	"割伤"
	]),
	([	"action":		"$N手中$w刀光激荡,一招「黄云影日暗长堤」,斩向$n!",
		"damage_type":	"割伤"
	]),
	([	"action":		"$N手中$w狂舞,刀光团团簇簇,一招「红萝花繁知景色」,飘飘荡荡向$n落去",
		"damage_type":	"割伤"
	]),
	([	"action":		"$N手中$w刀气森然,一招「白萍香远任依依」直劈$n$l",
		"damage_type":	"割伤"
	]),
	([	"action":		"$N使一招「缤纷天雨落花红」,手中$w摆动,刀光霍霍斩向$n的$l",
		"damage_type":	"割伤"
	]),
});

int valid_learn(object me)
{
        object ob;
       if( (string)me->query("gender") != "男性" )
                return notify_fail("秋声刀法是只有男性才能练的武功。\n");
        if( !(ob = me->query_temp("weapon"))
        ||      (string)ob->query("skill_type") != "blade" )
                return notify_fail("你必须先找一把刀才能练刀法。\n");
        return 1;
}

int valid_enable(string usage)
{
	return (usage=="blade") || (usage=="parry");
}

mapping query_action(object me, object weapon)
{
	return action[random(sizeof(action))];
}

int practice_skill(object me)
{
	object weapon;

	if( !objectp(weapon = me->query_temp("weapon"))
	||	(string)weapon->query("skill_type") != "blade" )
		return notify_fail("你必须先找一把刀,才能练刀法。\n");

	if( (int)me->query("qi") < 40 )
		return notify_fail("你的体力不够练这门刀法,还是先休息休息吧。\n");
        me->receive_damage("qi", 40);
	return 1;
}
int effective_level() { return 10;}

string *parry_msg = ({
        "$n使出一招「风摇山竹寒声动」,手中的$v散出丝丝寒气格开了$N的$w。\n",
	"$n手中$v虚晃数刀,一招「淡烟疏雨间斜阳」,刀影中突然爆出一缕光芒从侧面划向$N之必救。\n",
	"$n身形微顿,手中的$v化作一道弧光,一招「雁点青天字一行」,反削$N的$w。\n",
});

string *unarmed_parry_msg = ({
"$n使出一招「霜凋红叶正晚秋」,手中的$v内力激荡,$N的攻势随波而散。\n",
"$n身形急退,手中$v上下飞舞,一招「雨过天连青壁润」,封住$N的招式。\n",
"$n手中的$v挽出朵朵刀花,一招「金花玉萼影浮沉」,游刃有余。\n",
});

string query_parry_msg(object weapon)
{
        if( weapon )
                return parry_msg[random(sizeof(parry_msg))];
        else
                return unarmed_parry_msg[random(sizeof(unarmed_parry_msg))];
}

int learn_bonus()
{
	return 0;
}
int practice_bonus()
{
	return 0;
}
int black_white_ness()
{
	return 0;
}

string perform_action_file(string action)
{
        return __DIR__"qiusheng-blade/" + action;
}

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