📄 huayu.c
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// huayu.c#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ int amount, i; string msg; object weapon, *ob; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("满天花雨只能在战斗中使用。\n"); if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "throwing") return notify_fail("你使用的武器不对。\n"); if( (int)me->query_skill("feixing-shu", 1) < 150 ) return notify_fail("你的飞星术不够娴熟,不会使用满天花雨。\n"); if( (int)me->query_skill("huagong-dafa", 1) < 150 ) return notify_fail("你的化功大法不够娴熟,不能使用满天花雨。\n"); if( (int)me->query_skill("throwing",1) <150 ) return notify_fail("你的暗器投掷不够娴熟,不能使用满天花雨。\n"); if( (int)me->query("neili") < 500 ) return notify_fail("你内力不够了。\n");weapon = me->query_temp("weapon"); msg=HIR"只听一股劲风从$N的右侧发出,$N手中的"+weapon->name()+HIR"如烟雨般向$n笼罩过去!\n"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); target->apply_condition("xx_poison",20); target->apply_condition("x2_sandu",20); target->apply_condition("sanpoison",20); me->start_busy(3); weapon->unequip(); destruct(weapon); me->reset_action(); me->add("neili",-300); return 1;}
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