📄 hunyuan-zhang.c
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// hunyuan-zhang.c 混元掌inherit SKILL;#include <ansi.h>mapping *action = ({([ "action" : "$N掌风激荡,双掌错落,来势神妙无方,一招「云断秦岭」,劈向$n的$l", "force" : 170, "dodge" : 5, "parry" : 5, "damage": 170, "lvl" : 5, "skill_name" : "云断秦岭", "damage_type" : "瘀伤"]),([ "action" : "$N双掌骤起,一招「青松翠翠」,一掌击向$n面门,另一掌却按向$n小腹", "force" : 230, "dodge" : 5, "parry" : 10, "damage": 170, "lvl" : 15, "skill_name" : "青松翠翠", "damage_type" : "瘀伤"]),([ "action" : "$N双掌互错,变幻莫测,一招「高山流水」,前后左右,瞬息之间向$n攻出了十六招", "force" : 300, "dodge" : 15, "parry" : 20, "damage": 170, "lvl" : 25, "skill_name" : "秋风不尽", "damage_type" : "瘀伤",]),([ "action" : "$N一声清啸,呼的一掌,一招「山回路转」,自巧转拙,却是去势奇快,向$n的$l猛击过去,", "force" : 280, "dodge" : 20, "parry" : 25, "damage": 170, "lvl" : 35, "skill_name" : "山回路转", "damage_type" : "瘀伤"]),([ "action" : "$N大喝一声,双掌交错,若有若无,飘渺间一招「金玉满堂」,掌风急速拍向$n的$l", "force" : 290, "dodge" : 5, "parry" : 5, "damage": 170, "lvl" : 45, "skill_name" : "金玉满堂", "damage_type" : "瘀伤"]),([ "action" : "$N一招「青山断河」,右手一拳击出,左掌紧跟着在右拳上一搭,变成双掌下劈,击向$n的$l", "force" : 310, "dodge" : 5, "damage": 175, "parry" : 3, "lvl" : 55, "skill_name" : "青山断河", "damage_type" : "瘀伤"]),([ "action" : "$N双手齐划,跟着双掌齐推,一招「风伴流云」,一股排山倒海的掌力,直扑$n面门", "force" : 340, "dodge" : 10, "parry" : 3, "damage": 270, "lvl" : 65, "skill_name" : "风伴流云", "damage_type" : "瘀伤"]),([ "action" : "$N突然滴溜溜的转身,一招「湮雨飘渺」,掌影飞舞,霎时之间将$n四面八方都裹住了", "force" : 400, "dodge" : 5, "parry" : 0, "damage": 270, "lvl" : 85, "skill_name" : "湮雨飘渺", "damage_type" : "瘀伤"]),([ "action" : "$N一式「白云出岫」,双掌间升起一团淡淡的白雾,缓缓推向$n的$l", "force" : 180, "dodge" : 5, "parry" : 20, "damage": 10, "lvl" : 0, "skill_name" : "白云出岫", "damage_type" : "瘀伤"]),([ "action" : "$N并指如剑,一式「白虹贯日」,疾向$n的$l戳去", "force" : 220, "dodge" : 10, "parry" : 115, "damage": 120, "lvl" : 10, "skill_name" : "白虹贯日", "damage_type" : "瘀伤"]),([ "action" : "$N使一式「云断秦岭」,左掌微拂,右掌乍伸乍合,猛地插往$n的$l", "force" : 260, "dodge" : 15, "parry" : 20, "damage": 130, "lvl" : 20, "skill_name" : "云断秦岭", "damage_type" : "瘀伤"]),([ "action" : "$N双掌隐隐泛出青气,一式「青松翠翠」,幻成漫天碧绿的松针,雨点般向$n击去", "force" : 300, "dodge" : 20, "parry" : 30, "damage": 140, "lvl" : 30, "skill_name" : "青松翠翠", "damage_type" : "瘀伤"]),([ "action" : "$N身形往上一纵,使出一式「天绅倒悬」,双掌并拢,笔直地向$n的$l插去", "force" : 340, "dodge" : 25, "parry" : 20, "damage": 150, "lvl" : 40, "skill_name" : "天绅倒悬", "damage_type" : "瘀伤"]),([ "action" : "$N身形一变,使一式「无边落木」,双掌带着萧刹的劲气,猛地击往$n的$l", "force" : 380, "dodge" : 25, "parry" : 25, "damage": 160, "lvl" : 50, "skill_name" : "无边落木", "damage_type" : "瘀伤"]),([ "action" : "$N使一式「高山流水」,左掌凝重,右掌轻盈,同时向$n的$l击去", "force" : 420, "dodge" : 30, "parry" : 30, "damage": 170, "lvl" : 60, "skill_name" : "高山流水", "damage_type" : "瘀伤"]),([ "action" : "$N突地一招「金玉满堂」,双掌挟着一阵风雷之势,猛地劈往$n的$l", "force" : 460, "dodge" : 30, "parry" : 35, "damage": 180, "lvl" : 70, "skill_name" : "金玉满堂", "damage_type" : "瘀伤"]),([ "action" : "$N一式「风伴流云」,双掌缦妙地一阵挥舞,不觉已击到$n的$l上", "force" : 500, "dodge" : 40, "parry" : 45, "damage": 190, "lvl" : 80, "skill_name" : "风伴流云", "damage_type" : "瘀伤"]),([ "action" : "$N一式「烟雨飘渺」,身形凝立不动,双掌一高一低,看似简单,却令$n无法躲闪", "force" : 540, "dodge" : 45, "parry" : 50, "damage": 210, "lvl" : 90, "skill_name" : "烟雨飘渺", "damage_type" : "瘀伤"])});int valid_enable(string usage) { return usage=="unarmed" || usage=="parry" || usage=="strike"; }int valid_combine(string combo) { return combo=="poyu-quan"; }int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练混元掌必须空手。\n"); if ((int)me->query_skill("zixia-shengong", 1) < 20) return notify_fail("你的紫霞神功火候不够,无法学混元掌。\n"); if ((int)me->query("max_neili") < 100) return notify_fail("你的内力太弱,无法练混元掌。\n"); return 1;}string query_skill_name(int level){ int i; for(i = sizeof(action)-1; i >= 0; i--) if(level >= action[i]["lvl"]) return action[i]["skill_name"];}mapping query_action(object me, object weapon){ int i,level,f_force; f_force=me->query_skill("force"); if ( random(me->query_skill("hunyuan-zhang",1))> 200 && me->query_skill("parry",1) > 200 && random(10) >5 ) { return ([ "action": WHT "$N大喝一声,上下左右连续砍出数掌,但见掌风霍霍,犹如千把钢刀向$n袭去。"NOR, "force": 500, "dodge": 10, "parry": 10, "damage": 500, "damage_type": "割伤"]); } if (random(me->query_skill("hunyuan-zhang",1))> 150 && me->query_skill("parry",1) > 150&& random(10) >5 ) { return ([ "action": WHT "$N双掌幻化一片掌影,将$n笼罩于内!$n眼前一花,顿时不知所措。"NOR, "force": 460, "dodge": 15, "parry": 5, "damage": 560, "damage_type": "内伤"]); } if (random(me->query_skill("hunyuan-zhang",1))> 100 && me->query_skill("parry",1) > 100&& random(10) >5 ) { return ([ "action": WHT "$N面色凝重,双掌轻飘飘地拍向$n,一股排山倒海的内劲无声息的向$n胸口撞去!"NOR, "force": 520, "dodge": 5, "parry": 10, "damage": 560, "damage_type": "内伤"]); } level = (int) me->query_skill("hunyuan-zhang",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("qi") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 40) return notify_fail("你的内力不够练混元掌。\n"); me->receive_damage("qi", 30); me->add("neili", -10); return 1;}string perform_action_file(string action){ return __DIR__"hunyuan-zhang/" + action;}
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