📄 hengshan-jian.java
字号:
// hengshan-jian.c 恒山剑法// Made by deaner// Modified by Venus Oct.1997#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "$N虚步提腰,一招"+HIC"『朴实无华』"NOR+",剑招看似平淡却暗含后着,手中$w点向$n的$l", "force" : 120, "dodge" : 40, "damage" : 30, "damage_type" : "刺伤", "lvl" : 0, "skill_name" : "朴实无华"]),([ "action" : "$N使出一式"+HIC"『开门见山』"NOR+",挥舞$w直刺$n的$l", "force" : 140, "dodge" : 35, "damage" : 35, "damage_type" : "刺伤", "lvl" : 12, "skill_name" : "开门见山"]),([ "action" : "$N祭出一招"+HIC"『弹剑有音』"NOR+",手里$w剑光暴长,已罩向$n的$l", "force" : 150, "dodge" : 20, "damage" : 45, "damage_type" : "刺伤", "lvl" : 19, "skill_name" : "弹剑有音"]),([ "action" : "$N双手握剑,一招"+WHT"『远离尘埃』"NOR+",$w看似随意地划向$n的$l", "force" : 175, "dodge" : 25, "damage" : 55, "damage_type" : "割伤", "lvl" : 20, "skill_name" : "远离尘埃"]),([ "action" : "$N施展出"+HIW"『菩提明净』"NOR+",左手合什微喧佛号,右手$w如游龙般击向$n的$l", "force" : 200, "dodge" : 25, "damage" : 65, "damage_type" : "刺伤", "lvl" : 27, "skill_name" : "菩提明净"]),([ "action" : "$N凝神使出"+HIW"『心净如泓』"NOR+",$w在胸前飞舞数圈后化为白泓点向$n的$l", "force" : 225, "dodge" : 35, "damage" : 85, "damage_type" : "刺伤", "lvl" : 35, "skill_name" : "心净如泓"]),([ "action" : "$N双足一点,一招"+MAG"『心魔缠身』"NOR+",鬼魅般欺至$n面前,$w带着一道飞芒逼向$n的$l", "force" : 250, "dodge" : 5, "damage" : 115, "damage_type" : "刺伤", "lvl" : 44, "skill_name" : "心魔缠身"]),([ "action" : "$N原地一转,使出"+HIM"『恶魔附体』"NOR+",$n却见四面八方皆是$N,无数把$w闪烁不定刺向自己的$l", "force" : 300, "dodge" : 55, "damage" : 145, "damage_type" : "刺伤", "lvl" : 53, "skill_name" : "恶魔附体"]),([ "action" : "$N飞身跃起,祭出"+HIR"『万劫不复』"NOR+",$w发出一声龙吟从半空中洒向$n的$l", "force" : 350, "dodge" : 35, "damage" : 175, "damage_type" : "刺伤", "lvl" : 62, "skill_name" : "万劫不复"]),([ "action" : "$N右手微微一震,一招"+HIB"『缩地三尺』"NOR+",快速绝伦地揉身而上,手中$w飘忽不定地洒向$n的$l", "force" : 400, "dodge" : 45, "damage" : 200, "damage_type" : "刺伤", "lvl" : 71, "skill_name" : "缩地三尺"]),([ "action" : "$N神色平和地微微低首,一招"+YEL"『仙风道骨』"NOR+",$w剑尖游移不定地刺向$n的$l", "force" : 450, "dodge" : 20, "damage" : 250, "damage_type" : "刺伤", "lvl" : 80, "skill_name" : "仙风道骨"]),([ "action" : "$N双手和什,使出一招"+HIY"『仙降于世』"NOR+",$w平平地飞出刺向$n的$l", "force" : 500, "dodge" : 35, "damage" : 300, "damage_type" : "刺伤", "lvl" : 90, "skill_name" : "仙降于世"]),([ "action" : "$N面露微笑,一招"+HIY"『普渡众生』"NOR+",$w一闪间舞出无数团剑花刺向$n的$l", "force" : 550, "dodge" : 25, "damage" : 350, "damage_type" : "刺伤", "lvl" : 100, "skill_name" : "普渡众生"])});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){ if ((int)me->query("max_neili") < 100) return notify_fail(HIC"你的内力不够。\n"NOR); if ((int)me->query_skill("lingyuan-xinfa", 1) < 10) return notify_fail(HIC"你的灵元心法火候太浅。\n"NOR); if ((string)me->query("gender") != "女性" ) return notify_fail(HIY"这种阴柔的剑法只有女子才适合学。\n"NOR); return 1;}mapping query_action(object me, object weapon){ int i, level; level = (int) me->query_skill("hengshan-jian",1); for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ object weapon; if (!objectp(weapon = me->query_temp("weapon")) || (string)weapon->query("skill_type") != "sword") return notify_fail("你使用的武器不对。\n"); if ((int)me->query("qi") < 50) return notify_fail("你的体力不够练恒山剑法。\n"); me->receive_damage("qi", 30); return 1;}string perform_action_file(string action){ return __DIR__"hengshan-jian/" + action;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -