📄 huanyingqianchong.c
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// tie@fengyun
#include <ansi.h>
#include <combat.h>
inherit F_SSERVER;
int perform(object me, object target)
{
string msg;
int extra;
object weapon;
extra = me->query_skill("meng-steps",1);
if ( extra < 50) return notify_fail("你的[幻梦步法]还不够纯熟!\n");
if( !target ) target = offensive_target(me);
if( !target
|| !target->is_character()
|| !me->is_fighting(target) )
return notify_fail("[幻影千重]只能对战斗中的对手使用。\n");
if(target->is_busy())
return notify_fail(target->name()+"已经手忙脚乱了!\n");
message_vision( HIR "$N的身影突然一变十、十变百、百变千,$n早被$N的千重幻影围住!\n" NOR ,me,target);
if(random((int)me->query("combat_exp"))+(int)me->query("combat_exp")/4 > (int)target->query("combat_exp")/2)
{
message_vision(HIW "结果$N目眩神弛,心惊肉跳!\n"NOR,target);
target->start_busy(3);
}
else{
message_vision("结果$N并不慌张!\n",target);
me->start_busy(2);
}
return 1;
}
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