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📄 zhen.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// zhen.c 猴拳「震」字诀#include <ansi.h>inherit F_SSERVER;int perform(object me, object target){	int damage;	string msg;	if( !target ) target = offensive_target(me);	if( !target || !target->is_character() || !me->is_fighting(target) )		return notify_fail("神功震敌只能对战斗中的对手使用。\n");	if( objectp(me->query_temp("weapon")) )		return notify_fail("你必须空手才能使用「震」字诀!\n");				        if( (int)me->query_skill("houquan", 1) < 40 )		return notify_fail("你的猴拳不够娴熟,不会使用「震」字诀。\n");	                                if( (int)me->query("neili", 1) < 100 )		return notify_fail("你现在内力太弱,不能使用「震」字诀。\n");	if( (int)me->query_skill("yunlong-shengong", 1) < 50 )		return notify_fail("你的云龙神功不够高。\n");				msg = CYN "$N默运神功,使出猴拳「震」字诀,企图以内力震伤$n。\n"NOR;	me->add("neili", -50);        if( !target->is_killing(me) ) target->kill_ob(me);	if (random(me->query_skill("force")) > target->query_skill("force")/2 )	{		me->start_busy(3);		target->start_busy(random(3));				damage = (int)me->query_skill("force", 1);		                damage = damage/2 + random(damage/2);				target->receive_damage("qi", damage);		target->receive_wound("qi", damage/3);                me->add("neili", -damage/3);				if( damage < 20 ) msg += HIY"结果$n受到$N的内力反震,闷哼一声。\n"NOR;        	else if( damage < 40 ) msg += HIY"结果$n被$N以内力反震,「嘿」地一声退了两步。\n"NOR;        	else if( damage < 80 ) msg += RED"结果$n被$N以内力一震,胸口有如受到一记重锤,连退了五六步!\n"NOR;                else msg += HIR"结果$n被$N的内力一震,眼前一黑,身子向后飞出丈许!!\n"NOR;		message_combatd(msg, me, target);		COMBAT_D->report_status(target,);	} else 	{		me->start_busy(3);		msg += CYN"可是$p看破了$P的企图,并没有上当。\n"NOR;		message_combatd(msg, me, target);		COMBAT_D->report_status(target,);	}//	if(!target->is_fighting(me)) target->fight_ob(me);//	if(userp(target)) target->fight_ob(me);//	else if( !target->is_killing(me) ) target->kill_ob(me);	return 1;}

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